joinAsSilent: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1])
[[parseNumber]] (_str [[select]] [(_str [[find]] ":") + 1])
};
};
[[player]] [[joinAsSilent]] <nowiki>[</nowiki>[[createGroup]] [[west]], 5];
[[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5];
_id = [[player]] [[call]] getUnitPositionId;
_id = [[player]] [[call]] getUnitPositionId;
[[hint]] [[str]] _id; //5</code>|EXAMPLE2=
[[hint]] [[str]] _id; //5</code>|EXAMPLE2=

Revision as of 14:05, 19 March 2020

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Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Uncategorised

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.

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