joinAsSilent: Difference between revisions

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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|arg= global|Multiplayer Arguments=
|arg= global
|eff= global|Multiplayer Effects=
|eff= global


|gr1= Groups |GROUP1=
|gr1= Groups


| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining. |DESCRIPTION=
| Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.


| unit '''joinAsSilent''' [group, id] |SYNTAX=
| unit '''joinAsSilent''' [group, id]


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


|p2= [group, id]: [[Array]] |PARAMETER2=
|p2= [group, id]: [[Array]]


|p3= group: [[Group]] |PARAMETER3=
|p3= group: [[Group]]


|p4= id: [[Number]] |PARAMETER4=
|p4= id: [[Number]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>|EXAMPLE1=
|x1= <code>[[player]] [[joinAsSilent]] [_group, 4];</code>


|x2= To get the position id: <code>getUnitPositionId = {
|x2= To get the position id: <code>getUnitPositionId = {
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[[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5];
[[player]] [[joinAsSilent]] [<nowiki/>[[createGroup]] [[west]], 5];
_id = [[player]] [[call]] getUnitPositionId;
_id = [[player]] [[call]] getUnitPositionId;
[[hint]] [[str]] _id; //5</code>|EXAMPLE2=
[[hint]] [[str]] _id; //5</code>


| [[join]], [[joinAs]], [[joinSilent]] |SEEALSO=
| [[join]], [[joinAs]], [[joinSilent]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 02:06, 18 January 2021

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
[group, id]: Array
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id: getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; //5

Additional Information

See also:
joinjoinAsjoinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
I haven't done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.

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