joinAsSilent: Difference between revisions

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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= [group, id]: [[Array]]
|p2= group: [[Group]]


|p3= group: [[Group]]
|p3= id: [[Number]]
 
|p4= id: [[Number]]


|r1= [[Nothing]]
|r1= [[Nothing]]
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<dl class="command_description">
{{Note
 
|user= Mach1723
<dt class="note">Unknown <dd class="note">I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
|timestamp= 20101230044100
 
|text= I have not done a thorough test but this function doesn't seem to work for Civilians, use [[joinSilent]] instead.
</dl>
}}

Latest revision as of 16:39, 15 August 2022

Hover & click on the images for description

Description

Description:
Joins the unit to the given group, if position id is available, this one is used. Avoid any radio communication related to joining.
Groups:
Groups

Syntax

Syntax:
unit joinAsSilent [group, id]
Parameters:
unit: Object
group: Group
id: Number
Return Value:
Nothing

Examples

Example 1:
player joinAsSilent [_group, 4];
Example 2:
To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAsSilent [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5

Additional Information

See also:
join joinAs joinSilent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Mach1723 - c
Posted on Dec 30, 2010 - 04:41 (UTC)
I have not done a thorough test but this function doesn't seem to work for Civilians, use joinSilent instead.