lineIntersectsObjs: Difference between revisions
Jump to navigation
Jump to search
m (formatting, syntax) |
m (template:command argument fix) |
||
(16 intermediate revisions by 8 users not shown) | |||
Line 3: | Line 3: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|1.10|= Game version | |1.10|= Game version | ||
|arg= global|Multiplayer Arguments= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns list of objects intersected by given line from ''begPos'' to ''endPos''. |= | | Returns list of objects intersected by given line from ''begPos'' to ''endPos''. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''lineIntersectsObjs''' [begPos, endPos, withObj, ignoreObj, | | '''lineIntersectsObjs''' [begPos, endPos, withObj, ignoreObj, sortByDistance, flags] |SYNTAX= | ||
|p1= begPos: [[PositionASL]] - virtual line start |= | |p1= begPos: [[PositionASL]] - virtual line start |PARAMETER1= | ||
|p2= endPos: [[PositionASL]] - virtual line end |= | |p2= endPos: [[PositionASL]] - virtual line end |PARAMETER2= | ||
|p3= withObj: [[Object]] |= | |p3= withObj: [[Object]] |PARAMETER3= | ||
|p4= ignoreObj: [[Object]] |= | |p4= ignoreObj: [[Object]] |PARAMETER4= | ||
|p5= | |p5= sortByDistance: [[Boolean]] - [[true]]: furthest object first, closest object last; [[false]]: unsorted |PARAMETER5= | ||
|p6= | |p6= flags: [[Number]] | ||
<br/>1 - CF_ONLY_WATER | <br/>1 - CF_ONLY_WATER | ||
<br/>2 - CF_NEAREST_CONTACT | <br/>2 - CF_NEAREST_CONTACT | ||
Line 24: | Line 24: | ||
<br/>16 - CF_FIRST_CONTACT | <br/>16 - CF_FIRST_CONTACT | ||
<br/>32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object) | <br/>32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object) | ||
<br/>Flags can be combined: 2 + 4 = 6 | <br/>Flags can be combined: 2 + 4 = 6 is CF_NEAREST_OBJECT + CF_ONLY_STATIC|PARAMETER6= | ||
| [[Array]] of [[Object|Objects]] - intersecting objects |= | | [[Array]] of [[Object|Objects]] - intersecting objects |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>Sto = []; | |||
Fn = { | |||
{ | |||
Sto [[set]] [_foreachindex,[[lineIntersectsObjs]] [([[eyePos]] [[player]]),([[ATLtoASL]] [[screenToWorld]] [0.5,0.5]),[[objNull]],[[objNull]],[[false]],_x]]; | |||
} [[forEach]] [1,2,4,8,16,32]; | |||
[[hintSilent]] [[format]] [" | |||
ONLY_WATER: %1, | |||
NEAREST_CONTACT: %2, | |||
ONLY_STATIC: %3, | |||
ONLY_DYNAMIC: %4, | |||
FIRST_CONTACT: %5, | |||
ALL_OBJECTS: %6", | |||
Sto [[select]] 0,Sto [[select]] 1,Sto [[select]] 2,Sto [[select]] 3,Sto [[select]] 4,Sto [[select]] 5]; | |||
}; | |||
["sample_id","onEachFrame","Fn"] [[call]] [[BIS_fnc_addStackedEventHandler]]; | |||
//Example display objects' array in the middle of the screen sorted by 6 flags</code>|EXAMPLE1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[lineIntersectsWith]], [[terrainIntersect]], [[lineIntersects]], [[intersect]]|= | | [[lineIntersectsSurfaces]], [[lineIntersectsWith]], [[terrainIntersect]], [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersects]], [[intersect]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]] |SEEALSO= | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Line 45: | Line 56: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on March 29, 2016 - 05:07 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | |||
<dd class="note"> | |||
Distance sorting is relative to object model center, and not intersect position. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 12:10, 5 August 2019
Description
- Description:
- Returns list of objects intersected by given line from begPos to endPos.
- Groups:
- Uncategorised
Syntax
- Syntax:
- lineIntersectsObjs [begPos, endPos, withObj, ignoreObj, sortByDistance, flags]
- Parameters:
- begPos: PositionASL - virtual line start
- endPos: PositionASL - virtual line end
- withObj: Object
- ignoreObj: Object
- sortByDistance: Boolean - true: furthest object first, closest object last; false: unsorted
- flags: Number
1 - CF_ONLY_WATER
2 - CF_NEAREST_CONTACT
4 - CF_ONLY_STATIC
8 - CF_ONLY_DYNAMIC
16 - CF_FIRST_CONTACT
32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
Flags can be combined: 2 + 4 = 6 is CF_NEAREST_OBJECT + CF_ONLY_STATIC - Return Value:
- Array of Objects - intersecting objects
Examples
- Example 1:
Sto = []; Fn = { { Sto set [_foreachindex,lineIntersectsObjs [(eyePos player),(ATLtoASL screenToWorld [0.5,0.5]),objNull,objNull,false,_x]]; } forEach [1,2,4,8,16,32]; hintSilent format [" ONLY_WATER: %1, NEAREST_CONTACT: %2, ONLY_STATIC: %3, ONLY_DYNAMIC: %4, FIRST_CONTACT: %5, ALL_OBJECTS: %6", Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler; //Example display objects' array in the middle of the screen sorted by 6 flags
Additional Information
- See also:
- lineIntersectsSurfaceslineIntersectsWithterrainIntersectterrainIntersectASLterrainIntersectAtASLlineIntersectsintersectcursorObjectcursorTargetcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on March 29, 2016 - 05:07 (UTC)
- AgentRev
- Distance sorting is relative to object model center, and not intersect position.