magazines: Difference between revisions

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|1.75|Game version=
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|gr1= Weapons |GROUP1=
|gr2= Unit Inventory |GROUP2=
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Revision as of 14:41, 22 September 2020

Hover & click on the images for description

Description

Description:
Returns array of type names of all vehicle's magazines. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazine to get this information for a currently loaded magazine.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
magazines vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Alternative Syntax

Syntax:
magazines [vehicle, includeEmpty]        (Since Arma 3 v1.99.146475)
Parameters:
[vehicle, includeEmpty]: Array
vehicle: Object - unit or vehicle.
includeEmpty (Optional): Boolean - true to include empty magazines. Default: false
Return Value:
Array

Examples

Example 1:
_mags = magazines player

Additional Information

See also:
currentMagazinemagazinesTurretmagazinesDetailmagazinesAmmomagazinesAmmoFullammoweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, if a weapon is loaded with an empty magazine, that magazine will still be counted by this command. The ammo command can be used to check if a unit has any ammunition into it is last magazine.
Posted on 25 November 2011
Dr_Eyeball
This command does not include non-turret weapon magazines, such as smoke, flare or chaff magazines which are usually declared in the root of the vehicle's class, rather than in the Turrets hierarchy.

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