moveInTurret: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unitName '''moveInTurret''' [vehicle, | | unitName '''moveInTurret''' [vehicle, turretPath] |= Syntax | ||
|p1= unitName: [[Object]] |= Parameter 1 | |p1= unitName: [[Object]] |= Parameter 1 | ||
|p2= [vehicle, | |p2= [vehicle, turretPath]: [[Array]] |= Parameter 2 | ||
|p3= vehicle: [[Object]] |= Parameter 3 | |p3= vehicle: [[Object]] |= Parameter 3 | ||
|p4= | |p4= turretPath: [[Array]] - see Description. |= Parameter 4 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
Line 40: | Line 40: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[allTurrets]], [[fullCrew]], [[assignAsTurret]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[ArmA:_Actions#GetInTurret|GetInTurret]] |= See also | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on March 6, 2008 | <dd class="notedate">Posted on March 6, 2008 | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]''' | <dt class="note">'''[[User:Kronzky|Kronzky]]''' | ||
Line 91: | Line 74: | ||
class MainTurret | class MainTurret | ||
{ | { | ||
class CommanderTurret {}; | class Turrets | ||
{ | |||
class CommanderTurret {}; | |||
}; | |||
}; | |||
};</code> | |||
<dd class="notedate">Posted on March 18, 2014 | |||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]''' | |||
<dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'': | |||
<code>KK_fnc_commonTurrets = { | |||
[[private]] ["_arr","_trts"]; | |||
_arr = []; | |||
_trts = [[configFile]] / "CfgVehicles" / [[typeOf]] _this / "Turrets"; | |||
[[for]] "_i" [[from]] 0 [[to]] [[count]] _trts - 1 [[do]] { | |||
_arr [[set]] <nowiki>[</nowiki>[[count]] _arr, [_i]]; | |||
[[for]] "_j" [[from]] 0 [[to]] [[count]] ( | |||
_trts / [[configName]] (_trts [[select]] _i) / "Turrets" | |||
) - 1 [[do]] { | |||
_arr [[set]] <nowiki>[</nowiki>[[count]] _arr, [_i, _j]]; | |||
}; | |||
}; | }; | ||
_arr | |||
};</code> | };</code> | ||
Example call: | |||
<code>[[hint]] [[str]] ([[vehicle]] [[player]] [[call]] KK_fnc_commonTurrets); //[[0],[0,0]]</code> | |||
See also [[allTurrets]] | |||
<br><br> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 01:00, 10 July 2015
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret.
[0] means first turret.
[0,0] means first turret of first turret.
[0,1] means second turret of first turret.
[1] means second turret.
[1,0] means first turret of the second turret.
[2,0] means first turret of third turret.
And so on ... - Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turretPath]
- Parameters:
- unitName: Object
- [vehicle, turretPath]: Array
- vehicle: Object
- turretPath: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- allTurretsfullCrewassignAsTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerGetInTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
- Posted on February 13, 2014
- hcpookie
-
Examples for nested turrets:
MainTurret =
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret =_soldierOne moveInTurret [_tank, [0, 0]]
... where: MainTurret is the standard BIS MainTurret... e.g:class Turrets { class MainTurret {}; };
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
- Posted on March 18, 2014
- Killzone_Kid
- Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets:
KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr };
Example call:hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]]
See also allTurrets
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters