nearObjectsReady: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Object Detection |GROUP1=
|gr1= Object Detection |GROUP1=
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| Check whether all data are loaded to nearObjects will return in reasonable time. |DESCRIPTION=
| Check whether all data are loaded to nearObjects will return in reasonable time. |DESCRIPTION=
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| position '''nearObjectsReady''' radius |SYNTAX=
| position '''nearObjectsReady''' radius |SYNTAX=
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|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1=  
|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|EXAMPLE1=  


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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO=  
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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}}
}}



Revision as of 02:49, 17 January 2021

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

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Notes

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