nearestLocations: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.08


|1.08|= Game version
|game2= arma2
|version2= 1.00


|arg= |= Arguments in MP
|game3= arma2oa
|version3= 1.50


|eff= |= Effects in MP
|game4= tkoh
____________________________________________________________________________________________
|version4= 1.00


| Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest. |DESCRIPTION=
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| '''nearestLocations''' [position, [locationType,...], radius, sortPosition] |SYNTAX=
|gr1= Locations


|p1= [position, [locationType,...], radius, sortPosition]: [[Array]] |PARAMETER1=
|descr= Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest.
|p2= position: [[Array]] - [[Position2D]], [[Position3D]] or [[Object]] |PARAMETER2=
{{Feature|informative|Although locations can be placed in 3D with [[setPosition]], [[nearestLocations]]' search result is sorted in 2D.}}
|p3= [locationType,...]: [[Array]] |PARAMETER3=
|p4= locationType: [[String]] - location type name, e.g "NameCity"
|p5= radius: [[Number]] - maximum distance from the given position that returned locations may be, in meters.
|p6= sortPosition (Optional): [[Array]] - [[Position2D]], [[Position3D]] or [[Object]] - results will be sorted: nearest location to given ''sortPosition'' first|PARAMETER4=


|s1= [[nearestLocations]] [centre, locationTypes, radius, sortPosition]


| [[Array]] of [[Location|locations]] |RETURNVALUE=
|p1= centre: [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]]
____________________________________________________________________________________________
 
|x1= <code>_nearbyLocations = [[nearestLocations]] <nowiki>[</nowiki>[[position]] [[player]], ["RockArea","VegetationFir"], 100];</code> |EXAMPLE1=


|x2= Find any of nearest locations:<code>allLocationTypes = [];
|p2= locationTypes: [[Array]] of [[String]]s - list of [[Location#Location Types|location type]] names, e.g "NameCity"; {{GVI|arma3|2.14|size= 0.75}} passing empty array [] will return all available locations within the radius
"allLocationTypes [[pushBack]] [[configName]] _x" [[configClasses]] (
 
[[configFile]] >> "CfgLocationTypes"
|p3= radius: [[Number]] - maximum distance from the given position that returned locations may be, in metres
);
 
|p4= sortPosition: [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] or [[Object]] - (Optional) results will be sorted from the distance to given ''sortPosition'' (nearest to farthest still)
 
|r1= [[Array]] of [[Location]]s
 
|x1= <sqf>_nearbyLocations = nearestLocations [getPosATL player, ["RockArea", "VegetationFir"], 100];</sqf>
 
|x2= Find any of nearest locations:
<sqf>
private _allLocationTypes = [];
"_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes");
{
{
[[systemChat]] [[format]] [
systemChat format [
"%1 (%2) - %3m",  
"%1 (%2) - %3m",  
_x,  
_x,  
[[text]] _x,  
text _x,  
[[position]] [[player]] [[distance]] _x
getPosATL player distance _x
];
];
} [[forEach]] [[nearestLocations]] <nowiki>[</nowiki>[[player]], allLocationTypes, 500];</code> |=
} forEach nearestLocations [player, _allLocationTypes, 500];
____________________________________________________________________________________________
</sqf>
 
| [[createLocation]], [[nearestLocation]], [[locationPosition]], [[nearestLocationWithDubbing]] |SEEALSO=


|seealso= [[createLocation]] [[nearestLocation]] [[locationPosition]] [[nearestLocationWithDubbing]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Locations|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 02:20, 6 September 2023

Hover & click on the images for description

Description

Description:
Returns an array of locations of chosen type(s) within the given radius of the given position, sorted from nearest to farthest.
Although locations can be placed in 3D with setPosition, nearestLocations' search result is sorted in 2D.
Groups:
Locations

Syntax

Syntax:
nearestLocations [centre, locationTypes, radius, sortPosition]
Parameters:
centre: Array format Position2D, Position3D or Object
locationTypes: Array of Strings - list of location type names, e.g "NameCity"; Arma 3 logo black.png2.14 passing empty array [] will return all available locations within the radius
radius: Number - maximum distance from the given position that returned locations may be, in metres
sortPosition: Array format Position2D, Position3D or Object - (Optional) results will be sorted from the distance to given sortPosition (nearest to farthest still)
Return Value:
Array of Locations

Examples

Example 1:
_nearbyLocations = nearestLocations [getPosATL player, ["RockArea", "VegetationFir"], 100];
Example 2:
Find any of nearest locations:
private _allLocationTypes = []; "_allLocationTypes pushBack configName _x" configClasses (configFile >> "CfgLocationTypes"); { systemChat format [ "%1 (%2) - %3m", _x, text _x, getPosATL player distance _x ]; } forEach nearestLocations [player, _allLocationTypes, 500];

Additional Information

See also:
createLocation nearestLocation locationPosition nearestLocationWithDubbing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note