setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 98459 by Revo (talk) not necessary, the alt syntax is not listed on the page so there is no confusion about it)
m (template:command argument fix)
Line 14: Line 14:
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>


Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |= Description
Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| object '''setDammage''' damage |= Syntax
| object '''setDammage''' damage |SYNTAX=


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |PARAMETER1=
|p2= damage: [[Number]] |= Parameter 2
|p2= damage: [[Number]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_soldier1 [[setDammage]] 1;</code> |= Example 1
|x1= <code>_soldier1 [[setDammage]] 1;</code> |EXAMPLE1=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also
| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |SEEALSO=


}}
}}

Revision as of 15:46, 7 April 2019

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

Bottom Section