setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
(see also)
Line 28: Line 28:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]] |= See also
| [[setDamage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also


}}
}}

Revision as of 12:59, 11 September 2015

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

Bottom Section