setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version


|eff= global|= Effects in MP
|eff= global|Multiplayer Effects=
|arg= global|= Arguments in MP
|arg= global|Multiplayer Arguments=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 12:13, 5 August 2019

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

Bottom Section