Difference between revisions of "setMarkerPosLocal"

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
 
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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| arma |Game name=
  
|1.04|= Game version
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|1.04|Game version=
  
|eff= local |= Effects in MP
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|eff= local |Multiplayer Effects=
 
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| Moves the marker. Pos format is [[Position2D]]. |= Description
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| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. When [[Object]] is used for position, [[PositionWorld]] of the object is used. |DESCRIPTION=
 
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| markerName '''setMarkerPosLocal''' pos |= Syntax
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| markerName '''setMarkerPosLocal''' pos |SYNTAX=
  
|p1= markerName: [[String]] |= Parameter 1
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|p1= markerName: [[String]] |PARAMETER1=
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|p2= pos: [[Array]] - format [[Position2D]], [[PositionAGL]] or [[Object]] (since Arma 3 v1.93.145584) |PARAMETER2=
  
|p2= pos: [[Array]] |= Parameter 2
 
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
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|x1= <code>"MarkerOne" '''setMarkerPos''' [[getMarkerPos]] "MarkerTwo"</code> |= Example 1
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|x1= <code>"MarkerOne" '''setMarkerPosLocal''' [[getMarkerPos]] "MarkerTwo";</code> |EXAMPLE1=
 
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| |= See also
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|[[setMarkerPos]], [[setMarkerAlphaLocal]], [[setMarkerBrushLocal]], [[setMarkerColorLocal]], [[setMarkerDirLocal]], [[setMarkerShapeLocal]], [[setMarkerSizeLocal]], [[setMarkerTextLocal]], [[setMarkerTypeLocal]]|SEEALSO=
  
 
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<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|SETMARKERPOSLOCAL]]
 
[[Category:Scripting Commands|SETMARKERPOSLOCAL]]
[[Category:Scripting Commands ArmA|SETMARKERPOSLOCAL]]
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[[Category:Scripting Commands Armed Assault|SETMARKERPOSLOCAL]]
 
[[Category:Command Group: Markers|SETMARKERPOSLOCAL]]
 
[[Category:Command Group: Markers|SETMARKERPOSLOCAL]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 20:48, 3 June 2020

Introduced with Armed Assault version 1.041.04Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerPossetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocal

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section