Difference between revisions of "setPosASL"
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
− | {{Command | + | {{Command |
− | | arma1 | + | | arma1 |
− | |1.00 | + | |1.00 |
|game2= ofp |Game2 name= | |game2= ofp |Game2 name= | ||
Line 9: | Line 9: | ||
|version2= 1.99 |Game2 version= | |version2= 1.99 |Game2 version= | ||
− | |arg= global | + | |arg= global |
− | |eff= global | + | |eff= global |
− | |gr1= Positions | + | |gr1= Positions |
− | | Sets the object position above sea level. Given position must be in [[PositionASL]] format. | + | | Sets the object position above sea level. Given position must be in [[PositionASL]] format. |
− | | object [[setPosASL]] pos | + | | object [[setPosASL]] pos |
− | |p1= object: [[Object]] | + | |p1= object: [[Object]] |
− | |p2= pos: [[Array]] - format [[PositionASL]] | + | |p2= pos: [[Array]] - format [[PositionASL]] |
− | | [[Nothing]] | + | | [[Nothing]] |
− | |x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> | + | |x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |
− | |x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code> | + | |x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code> |
− | | [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]] | + | | [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]] |
}} | }} | ||
Revision as of 12:12, 18 January 2021
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array - format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
- Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]
Additional Information
- See also:
- ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands