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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Arrays |GROUP1=
|gr1= Arrays |GROUP1=
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| Attempts to sort given array either in ascending ([[true]]) or descending ([[false]]) order. All array elements should be one of the following types:
| Attempts to sort given array either in ascending ([[true]]) or descending ([[false]]) order. All array elements should be one of the following types:
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* [[Array]] - array of subarrays (<nowiki>[</nowiki>["a",1,2],["b",3,4],["c",5,6]...]). Subarrays should be of the same structure. Subarray elements other than [[String]] or [[Number]] will be ignored during sorting.
* [[Array]] - array of subarrays (<nowiki>[</nowiki>["a",1,2],["b",3,4],["c",5,6]...]). Subarrays should be of the same structure. Subarray elements other than [[String]] or [[Number]] will be ignored during sorting.
Mixed arrays (["a",1,[true]...]) are not supported and results are undefined. |DESCRIPTION=
Mixed arrays (["a",1,[true]...]) are not supported and results are undefined. |DESCRIPTION=
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| array '''sort''' order|SYNTAX=
| array '''sort''' order|SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_arr = [5.21725,1.30859,4,5.03028,1];
|x1= <code>_arr = [5.21725,1.30859,4,5.03028,1];
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];</code>|EXAMPLE4=
];</code>|EXAMPLE4=


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| [[set]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[resize]], [[reverse]], [[count]], [[find]], [[in]], [[forEach]], [[deleteAt]], [[deleteRange]], [[append]], [[toArray]], [[toString]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortBy]], [[BIS_fnc_sortNum]] |SEEALSO=
| [[set]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[resize]], [[reverse]], [[count]], [[find]], [[in]], [[forEach]], [[deleteAt]], [[deleteRange]], [[append]], [[toArray]], [[toString]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortBy]], [[BIS_fnc_sortNum]] |SEEALSO=

Revision as of 04:58, 17 January 2021

Hover & click on the images for description

Description

Description:
Attempts to sort given array either in ascending (true) or descending (false) order. All array elements should be one of the following types:
  • String - array of strings (["a","b","c"...])
  • Number - array of numbers ([1,2,3...])
  • Array - array of subarrays ([["a",1,2],["b",3,4],["c",5,6]...]). Subarrays should be of the same structure. Subarray elements other than String or Number will be ignored during sorting.
Mixed arrays (["a",1,[true]...]) are not supported and results are undefined.
Groups:
Arrays

Syntax

Syntax:
array sort order
Parameters:
array: Array
order: Boolean - true: ascending, false: descending
Return Value:
Nothing

Examples

Example 1:
_arr = [5.21725,1.30859,4,5.03028,1]; _arr sort true; hint str _arr; //[1,1.30859,4,5.03028,5.21725]
Example 2:
_dev = ["ja","pa","pa","tram","tara"]; _dev sort false; hint str _dev; //["tram","tara","pa","pa","ja"]
Example 3:
#define ASC true #define DESC false _scores = [[123,"bob",15],[123,"bill",20],[200,"dave",21],[200,"steve",11]]; _scores sort DESC; hint str _scores; //[[200,"steve",11],[200,"dave",21],[123,"bob",15],[123,"bill",20]]
Example 4:
Sort buildings by distance and return position of the most distant building:_buildings = player nearObjects ["Land_Cargo_Patrol_V1_F", 500]; _buildings = _buildings apply { [_x distance player, _x] }; _buildings sort false; hint format [ "Most distant building is at %1, distance %2 m", getPos (_buildings select 0 select 1), round (_buildings select 0 select 0) ];

Additional Information

See also:
setpushBackpushBackUniqueapplyselectresizereversecountfindinforEachdeleteAtdeleteRangeappendtoArraytoStringparamparamsarrayIntersectsplitStringjoinStringBIS_fnc_sortAlphabeticallyBIS_fnc_sortByBIS_fnc_sortNum

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 16, 2015 - 18:14 (UTC)
Killzone Kid
The algorithm for sorting subarrays: compare 1st element, if equal compare 2nd, if equal compare 3rd...etc.