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| [[set]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[resize]], [[reverse]], [[count]], [[find]], [[in]], [[forEach]], [[deleteAt]], [[deleteRange]], [[append]], [[toArray]], [[toString]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortBy]], [[BIS_fnc_sortNum]]
|seealso= [[set]], [[pushBack]], [[pushBackUnique]], [[apply]], [[select]], [[resize]], [[reverse]], [[count]], [[find]], [[in]], [[forEach]], [[deleteAt]], [[deleteRange]], [[append]], [[toArray]], [[toString]], [[param]], [[params]], [[arrayIntersect]], [[splitString]], [[joinString]], [[BIS_fnc_sortAlphabetically]], [[BIS_fnc_sortBy]], [[BIS_fnc_sortNum]]
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Revision as of 01:08, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Arrays

Syntax

Syntax:
Syntax needed
Parameters:
array: Array
order: Boolean - true: ascending, false: descending
Return Value:
Return value needed

Examples

Example 1:
_arr = [5.21725,1.30859,4,5.03028,1]; _arr sort true; hint str _arr; //[1,1.30859,4,5.03028,5.21725]
Example 2:
_dev = ["ja","pa","pa","tram","tara"]; _dev sort false; hint str _dev; //["tram","tara","pa","pa","ja"]
Example 3:
#define ASC true #define DESC false _scores = [[123,"bob",15],[123,"bill",20],[200,"dave",21],[200,"steve",11]]; _scores sort DESC; hint str _scores; //[[200,"steve",11],[200,"dave",21],[123,"bob",15],[123,"bill",20]]
Example 4:
Sort buildings by distance and return position of the most distant building:_buildings = player nearObjects ["Land_Cargo_Patrol_V1_F", 500]; _buildings = _buildings apply { [_x distance player, _x] }; _buildings sort false; hint format [ "Most distant building is at %1, distance %2 m", getPos (_buildings select 0 select 1), round (_buildings select 0 select 0) ];

Additional Information

See also:
setpushBackpushBackUniqueapplyselectresizereversecountfindinforEachdeleteAtdeleteRangeappendtoArraytoStringparamparamsarrayIntersectsplitStringjoinStringBIS_fnc_sortAlphabeticallyBIS_fnc_sortByBIS_fnc_sortNum

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on April 16, 2015 - 18:14 (UTC)
Killzone Kid
The algorithm for sorting subarrays: compare 1st element, if equal compare 2nd, if equal compare 3rd...etc.