weaponDirection: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|arg= global|Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns the direction that the vehicle weapon is aiming in. | | Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons. | ||
For addons the weapon name must be an entry in CfgWeapons. | |||
{{Informative | Alternatively, you can get turret and gun angle in degrees using [[animationSourcePhase]] or [[animationPhase]] commands}}|DESCRIPTION= | {{Informative | Alternatively, you can get turret and gun angle in degrees using [[animationSourcePhase]] or [[animationPhase]] commands}}|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| vehicleName | | vehicleName [[weaponDirection]] weaponName |SYNTAX= | ||
|p1= vehicleName: [[Object]] |PARAMETER1= | |p1= vehicleName: [[Object]] |PARAMETER1= | ||
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| [[positionCameraToWorld]], [[getCameraViewDirection]], [[eyeDirection]], [[vectorDir]], [[vectorDirVisual]] |SEEALSO= | | [[positionCameraToWorld]], [[getCameraViewDirection]], [[eyeDirection]], [[vectorDir]], [[vectorDirVisual]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 18, 2007 - 12:18 | <dd class="notedate">Posted on August 18, 2007 - 12:18 | ||
<dt class="note">[[]]<dd class="note"> | <dt class="note">[[User:HAC_mainframe|HWM mainframe]] | ||
<dd class="note"> | |||
Works great in multiplayer. | Works great in multiplayer. | ||
The numbers are representing offset as follows : [X axis,Y axis,Z axis] | The numbers are representing offset as follows : [X axis,Y axis,Z axis] | ||
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<dd class="notedate">Posted on November 11, 2007 - 01:41 | <dd class="notedate">Posted on November 11, 2007 - 01:41 | ||
<dt class="note"> | <dt class="note">[[User:Messiah2|MessiahUA]] | ||
<dd class="note"> | |||
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams. | ||
<dd class="notedate">Posted on November 13, 2007 - 15:54 | <dd class="notedate">Posted on November 13, 2007 - 15:54 | ||
<dt class="note"> | <dt class="note">[[User:UNN|UNN]] | ||
<dd class="note"> | |||
For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles. | For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles. | ||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations] - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | <s>[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777 Turret Animations]</s> - [http://forums.bistudio.com/showthread.php?t=63918 new forum] | ||
<dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | <dd class="notedate">Posted on December 9, 2014 - 18:25 (UTC)</dd> | ||
<dt class="note">[[User:Mechariuswh|Mechariuswh]]<dd class="note"> | <dt class="note">[[User:Mechariuswh|Mechariuswh]] | ||
<dd class="note"> | |||
The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person). | The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person). | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP Elite | | [[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA| | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Weapons|{{uc:{{PAGENAME}}}}]] |
Revision as of 20:02, 19 May 2020
Description
- Description:
- Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName weaponDirection weaponName
- Parameters:
- vehicleName: Object
- weaponName: String
- Return Value:
- Array - format Vector3D
Examples
- Example 1:
_weaponVectorDir = player weaponDirection currentWeapon player;
- Example 2:
- Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 100)); drawLine3D [ _beg, _endE, [0,1,0,1]]; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100)); drawLine3D [_beg, _endW, [1,0,0,1]]; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 18, 2007 - 12:18
- HWM mainframe
-
Works great in multiplayer.
The numbers are representing offset as follows : [X axis,Y axis,Z axis]
The return array can be processed-converted into degrees as follows:
_array = _this weaponDirection "weapon class" ; _dir_degrees = (_array select 0) atan2 (_array select 1);
- Posted on November 11, 2007 - 01:41
- MessiahUA
- WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
- Posted on November 13, 2007 - 15:54
- UNN
-
For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles.
Turret Animations- new forum - Posted on December 9, 2014 - 18:25 (UTC)
- Mechariuswh
-
The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).
Bottom Section