Arma Reforger Script API
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This InfoDisplay allows drawing of individual HUD scoring elements for individual Capture & Hold factions. More...
Public Member Functions | |
override bool | DisplayStartDrawInit (IEntity owner) |
Checks the prerequisites for this InfoDisplay. | |
override void | DisplayStartDraw (IEntity owner) |
Creates individual hud elements. | |
override void | DisplayStopDraw (IEntity owner) |
Clears all hud elements. | |
override void | DisplayUpdate (IEntity owner, float timeSlice) |
Updates the progress and state of all available elements. | |
Public Member Functions inherited from SCR_InfoDisplayExtended | |
void | SetEnabled (bool isEnabled) |
override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
Public Member Functions inherited from SCR_InfoDisplay | |
SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
SCR_InfoDisplayInvoker | GetOnStart () |
SCR_InfoDisplayInvoker | GetOnStop () |
IEntity | GetOwnerEntity () |
Widget | GetContentWidget () |
string | GetContentWidgetName () |
void | SetRootWidget (notnull Widget root) |
void | SetContentWidget (notnull Widget content) |
void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
bool | IsShown () |
Widget | GetRootWidget () |
bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
void | RegisterToHudManager () |
Public Member Functions inherited from GroupInfoDisplay | |
proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
Public Member Functions inherited from BaseInfoDisplay | |
proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Protected Member Functions | |
void | SortAreas (array< SCR_CaptureAndHoldArea > areas) |
Sorts input array of areas by their name. | |
void | ClearObjectiveDisplays (bool emptyOnly) |
Removes objective displays from the collection. | |
void | CreateObjectiveDisplays (array< SCR_CaptureAndHoldArea > areas) |
Creates and fills the objective collection using provided areas. | |
Protected Member Functions inherited from SCR_InfoDisplayExtended | |
bool | DisplayStartDrawInit (IEntity owner) |
void | DisplayStartDraw (IEntity owner) |
void | DisplayStopDraw (IEntity owner) |
void | DisplayInit (IEntity owner) |
void | DisplayUpdate (IEntity owner, float timeSlice) |
void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
void | DisplayOnSuspended () |
Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM. | |
void | DisplayOnResumed () |
void | InitializeInterfaceSettings () |
void | OnSettingsChanged () |
Protected Member Functions inherited from SCR_InfoDisplay | |
void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
override void | OnStartDraw (IEntity owner) |
void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
override void | OnStopDraw (IEntity owner) |
override void | UpdateValues (IEntity owner, float timeSlice) |
override void | OnInit (IEntity owner) |
void | OnInit (IEntity owner) |
void | UpdateValues (IEntity owner, float timeSlice) |
void | OnStartDraw (IEntity owner) |
void | OnStopDraw (IEntity owner) |
Static Protected Attributes | |
const float | POINTS_LAYOUT_FADE_SPEED = 5.0 |
Speed used to fade areas hud when hints are shown. | |
Additional Inherited Members | |
Public Attributes inherited from SCR_InfoDisplay | |
ResourceName | m_LayoutPath |
EHudLayers | m_eLayer |
int | m_iOverrideZOrder |
This InfoDisplay allows drawing of individual HUD scoring elements for individual Capture & Hold factions.
In addition it draws all available objectives in the screen space.
Note: This HUD element only supports two factions at a single given time. In addition only the US, USSR and FIA factions are supported. Using more than two factions will yield unexpected results.
Similar approach can be taken, but a list of elements or any other dynamically filled element would be a much more preferable choice.
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Removes objective displays from the collection.
emptyOnly | If true, empty (not linking to area) objects are removed. If false, all objects are flushed immediately. |
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Creates and fills the objective collection using provided areas.
override void SCR_CaptureAndHoldTeamScoreDisplay.DisplayStartDraw | ( | IEntity | owner | ) |
Creates individual hud elements.
Implements SCR_InfoDisplayExtended.
override bool SCR_CaptureAndHoldTeamScoreDisplay.DisplayStartDrawInit | ( | IEntity | owner | ) |
Checks the prerequisites for this InfoDisplay.
Implements SCR_InfoDisplayExtended.
override void SCR_CaptureAndHoldTeamScoreDisplay.DisplayStopDraw | ( | IEntity | owner | ) |
Clears all hud elements.
Implements SCR_InfoDisplayExtended.
override void SCR_CaptureAndHoldTeamScoreDisplay.DisplayUpdate | ( | IEntity | owner, |
float | timeSlice | ||
) |
Updates the progress and state of all available elements.
Implements SCR_InfoDisplayExtended.
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Sorts input array of areas by their name.
Names must be unique!
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Array of all wrappers for the individual objective areas.
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Array of all wrappers for the individual teams.
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Area manager provides us with necessary API.
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Game mode instance.
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Parent frame that holds all area markers.
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Used to display remaining time (if any).
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Parent frame that holds all scoring widgets.
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Speed used to fade areas hud when hints are shown.