Arma Reforger Script API
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This is a Chat Info Display / Chat HUD. More...
Public Member Functions | |
override void | DisplayUpdate (IEntity owner, float timeSlice) |
override void | DisplayStartDraw (IEntity owner) |
override void | OnSettingsChanged () |
void | OnChatOpen () |
When the chat is open, increase it's priority to make it easier to read through the chat. | |
void | OnChatClose () |
When chat is closed reset it's priority back to default. | |
override void | DisplayStopDraw (IEntity owner) |
Public Member Functions inherited from SCR_InfoDisplayExtended | |
void | SetEnabled (bool isEnabled) |
override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
Public Member Functions inherited from SCR_InfoDisplay | |
SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
SCR_InfoDisplayInvoker | GetOnStart () |
SCR_InfoDisplayInvoker | GetOnStop () |
IEntity | GetOwnerEntity () |
Widget | GetContentWidget () |
string | GetContentWidgetName () |
void | SetRootWidget (notnull Widget root) |
void | SetContentWidget (notnull Widget content) |
void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility. | |
bool | IsShown () |
Widget | GetRootWidget () |
bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
Get width and height of the InfoDisplay element, optionally with safezones adjustments. | |
void | RegisterToHudManager () |
Public Member Functions inherited from GroupInfoDisplay | |
proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
Public Member Functions inherited from BaseInfoDisplay | |
proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
Protected Member Functions | |
void | OnSlotUIResize () |
Calculate how many Chat line widgets can be shown when HUD resizes. | |
void | CloseAllChatPanels () |
void | Callback_OnToggleAction () |
Called when Enter key is pressed. | |
Protected Member Functions inherited from SCR_InfoDisplayExtended | |
bool | DisplayStartDrawInit (IEntity owner) |
void | DisplayStartDraw (IEntity owner) |
void | DisplayStopDraw (IEntity owner) |
void | DisplayInit (IEntity owner) |
void | DisplayUpdate (IEntity owner, float timeSlice) |
void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
void | DisplayOnSuspended () |
Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM. | |
void | DisplayOnResumed () |
void | InitializeInterfaceSettings () |
void | OnSettingsChanged () |
Protected Member Functions inherited from SCR_InfoDisplay | |
void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
override void | OnStartDraw (IEntity owner) |
void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
override void | OnStopDraw (IEntity owner) |
override void | UpdateValues (IEntity owner, float timeSlice) |
override void | OnInit (IEntity owner) |
void | OnInit (IEntity owner) |
void | UpdateValues (IEntity owner, float timeSlice) |
void | OnStartDraw (IEntity owner) |
void | OnStopDraw (IEntity owner) |
Static Protected Attributes | |
static const string | CHAT_INPUT_ACTION = "ChatToggle" |
const int | HEIGHT_DIVIDER = 50 |
const int | INPUTFIELD_HEIGHT = 2 |
Additional Inherited Members | |
Public Attributes inherited from SCR_InfoDisplay | |
ResourceName | m_LayoutPath |
EHudLayers | m_eLayer |
int | m_iOverrideZOrder |
This is a Chat Info Display / Chat HUD.
There is a Chat Panel prefab Inside the layout. The Chat HUD opens the chat on a button press, and doesn't do anything more interesting.
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Called when Enter key is pressed.
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override void SCR_ChatHud.DisplayStartDraw | ( | IEntity | owner | ) |
Implements SCR_InfoDisplayExtended.
override void SCR_ChatHud.DisplayStopDraw | ( | IEntity | owner | ) |
Implements SCR_InfoDisplayExtended.
override void SCR_ChatHud.DisplayUpdate | ( | IEntity | owner, |
float | timeSlice | ||
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Implements SCR_InfoDisplayExtended.
void SCR_ChatHud.OnChatClose | ( | ) |
When chat is closed reset it's priority back to default.
void SCR_ChatHud.OnChatOpen | ( | ) |
When the chat is open, increase it's priority to make it easier to read through the chat.
override void SCR_ChatHud.OnSettingsChanged | ( | ) |
Implements SCR_InfoDisplayExtended.
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Calculate how many Chat line widgets can be shown when HUD resizes.
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