Arma Reforger Script API
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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_DamageBlurEffect Interface Reference
Inheritance diagram for SCR_DamageBlurEffect:
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Public Member Functions

override void DisplayStartDraw (IEntity owner)
 
override void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
void OnDamage (BaseDamageContext damageContext)
 
override void UpdateEffect (float timeSlice)
 Called every frame from SCR_ScreenEffectsManager.
 
void MomentaryDamageEffect (float timeslice)
 
- Public Member Functions inherited from SCR_BaseScreenEffect
override void DisplayStartDraw (IEntity owner)
 
void SettingsChanged ()
 Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
 
override void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
override void DisplayUpdate (IEntity owner, float timeSlice)
 
void UpdateEffect (float timeSlice)
 Called every frame from SCR_ScreenEffectsManager.
 
void ClearEffects ()
 Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
 
- Public Member Functions inherited from SCR_InfoDisplayExtended
void SetEnabled (bool isEnabled)
 
override void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
- Public Member Functions inherited from SCR_InfoDisplay
SCR_InfoDisplayHandler GetHandler (TypeName handlerType)
 
SCR_InfoDisplayInvoker GetOnStart ()
 
SCR_InfoDisplayInvoker GetOnStop ()
 
IEntity GetOwnerEntity ()
 
Widget GetContentWidget ()
 
string GetContentWidgetName ()
 
void SetRootWidget (notnull Widget root)
 
void SetContentWidget (notnull Widget content)
 
void Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR)
 Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
 
bool IsShown ()
 
Widget GetRootWidget ()
 
bool GetDimensions (out float width, out float height, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
bool GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true)
 Get width and height of the InfoDisplay element, optionally with safezones adjustments.
 
void RegisterToHudManager ()
 
- Public Member Functions inherited from GroupInfoDisplay
proto external int GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays)
 
- Public Member Functions inherited from BaseInfoDisplay
proto external GenericComponent FindComponentInParentContainer (TypeName typeName)
 

Static Public Attributes

static const int GAUSS_BLUR_PRIORITY = 7
 

Protected Member Functions

override void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
 
override void DisplayOnResumed ()
 
override void ClearEffects ()
 Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
 
- Protected Member Functions inherited from SCR_InfoDisplayExtended
bool DisplayStartDrawInit (IEntity owner)
 
void DisplayStartDraw (IEntity owner)
 
void DisplayStopDraw (IEntity owner)
 
void DisplayInit (IEntity owner)
 
void DisplayUpdate (IEntity owner, float timeSlice)
 
void DisplayControlledEntityChanged (IEntity from, IEntity to)
 
void DisplayConsciousnessChanged (bool conscious, bool init=false)
 
void DisplayOnSuspended ()
 Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
 
void DisplayOnResumed ()
 
void InitializeInterfaceSettings ()
 
void OnSettingsChanged ()
 
- Protected Member Functions inherited from SCR_InfoDisplay
void OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null)
 
override void OnStartDraw (IEntity owner)
 
void AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false)
 
override void OnStopDraw (IEntity owner)
 
override void UpdateValues (IEntity owner, float timeSlice)
 
override void OnInit (IEntity owner)
 
void OnInit (IEntity owner)
 
void UpdateValues (IEntity owner, float timeSlice)
 
void OnStartDraw (IEntity owner)
 
void OnStopDraw (IEntity owner)
 

Protected Attributes

float m_fMomentaryDamageBlurDuration
 
float m_fGaussBlurMinDamage
 
SignalsManagerComponent m_pSignalsManager
 
ChimeraCharacter m_pCharacterEntity
 
SCR_CharacterDamageManagerComponent m_pDamageManager
 
- Protected Attributes inherited from SCR_InfoDisplayExtended
bool m_bIsEnabled
 
string m_sInterfaceSettingName
 
SCR_PlayerController m_PlayerController
 
SCR_CharacterControllerComponent m_CharacterController
 
SCR_CharacterCameraHandlerComponent m_CameraHandler
 
MenuManager m_MenuManager
 
EventHandlerManagerComponent m_EventHandlerManager
 
SCR_EditorManagerEntity m_EditorManager
 
bool m_bAttachedToPlayerController
 
bool m_bInThirdPerson
 
bool m_bInADS
 
bool m_bIsUnconscious
 
bool m_bInPauseMenu
 
bool m_bInEditor
 
bool m_bCanShow
 
bool m_bIsEnabledInSettings = true
 
bool m_bShowInAllCameras = true
 
- Protected Attributes inherited from SCR_InfoDisplay
string m_sParentSlot
 
string m_sContentWidget
 
int m_iContentWidthAdjustment
 
int m_iContentHeightAdjustment
 
string m_sAdaptiveOpacityWidgetName
 
ref array< ref SCR_InfoDisplayHandlerm_aHandlers
 
bool m_bShown
 
Widget m_wRoot
 
Widget m_wContent
 
Widget m_wSlot
 
SCR_HUDManagerComponent m_HUDManager
 
int m_iChildDisplays = 0
 
ref array< BaseInfoDisplaym_aChildDisplays = new array<BaseInfoDisplay>
 
SCR_InfoDisplay m_pParentDisplay
 
bool m_bRegistered = false
 
IEntity m_OwnerEntity
 
ref array< ref SCR_InfoDisplayHandlerm_aUpdatableHandlers = {}
 
ref SCR_InfoDisplayInvoker m_OnStart = new SCR_InfoDisplayInvoker()
 
ref SCR_InfoDisplayInvoker m_OnStop = new SCR_InfoDisplayInvoker()
 

Static Protected Attributes

const string GAUSS_BLUR_EMAT = "{790527EE96732730}UI/Materials/ScreenEffects_GaussBlurPP.emat"
 

Additional Inherited Members

- Public Attributes inherited from SCR_InfoDisplay
ResourceName m_LayoutPath
 
EHudLayers m_eLayer
 
int m_iOverrideZOrder
 

Member Function Documentation

◆ ClearEffects()

override void SCR_DamageBlurEffect.ClearEffects ( )
protected

Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()

Implements SCR_BaseScreenEffect.

◆ DisplayControlledEntityChanged()

override void SCR_DamageBlurEffect.DisplayControlledEntityChanged ( IEntity  from,
IEntity  to 
)

Implements SCR_BaseScreenEffect.

◆ DisplayOnResumed()

override void SCR_DamageBlurEffect.DisplayOnResumed ( )
protected

◆ DisplayOnSuspended()

override void SCR_DamageBlurEffect.DisplayOnSuspended ( )
protected

Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.

Implements SCR_InfoDisplayExtended.

◆ DisplayStartDraw()

override void SCR_DamageBlurEffect.DisplayStartDraw ( IEntity  owner)

Implements SCR_BaseScreenEffect.

◆ MomentaryDamageEffect()

void SCR_DamageBlurEffect.MomentaryDamageEffect ( float  timeslice)

◆ OnDamage()

void SCR_DamageBlurEffect.OnDamage ( BaseDamageContext  damageContext)

◆ UpdateEffect()

override void SCR_DamageBlurEffect.UpdateEffect ( float  timeSlice)

Called every frame from SCR_ScreenEffectsManager.

Implements SCR_BaseScreenEffect.

Member Data Documentation

◆ GAUSS_BLUR_EMAT

const string SCR_DamageBlurEffect.GAUSS_BLUR_EMAT = "{790527EE96732730}UI/Materials/ScreenEffects_GaussBlurPP.emat"
staticprotected

◆ GAUSS_BLUR_PRIORITY

const int SCR_DamageBlurEffect.GAUSS_BLUR_PRIORITY = 7
static

◆ m_fGaussBlurMinDamage

float SCR_DamageBlurEffect.m_fGaussBlurMinDamage
protected

◆ m_fMomentaryDamageBlurDuration

float SCR_DamageBlurEffect.m_fMomentaryDamageBlurDuration
protected

◆ m_pCharacterEntity

ChimeraCharacter SCR_DamageBlurEffect.m_pCharacterEntity
protected

◆ m_pDamageManager

SCR_CharacterDamageManagerComponent SCR_DamageBlurEffect.m_pDamageManager
protected

◆ m_pSignalsManager

SignalsManagerComponent SCR_DamageBlurEffect.m_pSignalsManager
protected

The documentation for this interface was generated from the following file: