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| void | ~SCR_NoiseFilterEffect () |
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| override void | DisplayStartDraw (IEntity owner) |
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| void | SettingsChanged () |
| | Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
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| void | UpdateEffect (float timeSlice) |
| | Called every frame from SCR_ScreenEffectsManager.
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| void | SetEnabled (bool isEnabled) |
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| override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| | Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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| SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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| SCR_InfoDisplayInvoker | GetOnStart () |
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| SCR_InfoDisplayInvoker | GetOnStop () |
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| IEntity | GetOwnerEntity () |
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| Widget | GetContentWidget () |
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| string | GetContentWidgetName () |
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| void | SetRootWidget (notnull Widget root) |
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| void | SetContentWidget (notnull Widget content) |
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| bool | IsShown () |
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| Widget | GetRootWidget () |
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| bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| | Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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| bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| | Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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| void | RegisterToHudManager () |
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| proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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| proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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| override void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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| override void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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| override void | DisplayOnSuspended () |
| | Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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| override void | DisplayOnResumed () |
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| void | OnDamageStateChanged () |
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| void | OnRespawnMenuOpen () |
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| override void | DisplayInit (IEntity owner) |
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| override void | ClearEffects () |
| | Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
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| override void | DisplayUpdate (IEntity owner, float timeSlice) |
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| void | UpdateEffectVisibility (notnull ImageWidget effectWidget) |
| | The widget will be made visible or hidden based on its opacity.
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| void | AnimateEffectVisibility (notnull ImageWidget effectWidget, float opacity, float alpha, float opacitySpeed=1.0, float alphaSpeed=1.0, bool updateVisibility=true) |
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| void | ShowSingleEffect (notnull ImageWidget effectWidget) |
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| void | HideSingleEffect (notnull ImageWidget effectWidget) |
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| bool | DisplayStartDrawInit (IEntity owner) |
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| void | DisplayStopDraw (IEntity owner) |
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| void | InitializeInterfaceSettings () |
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| void | OnSettingsChanged () |
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| void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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| void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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◆ ~SCR_NoiseFilterEffect()
| void SCR_NoiseFilterEffect.~SCR_NoiseFilterEffect |
( |
| ) |
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◆ ClearEffects()
| override void SCR_NoiseFilterEffect.ClearEffects |
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| ) |
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◆ DisplayConsciousnessChanged()
| override void SCR_NoiseFilterEffect.DisplayConsciousnessChanged |
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bool | conscious, |
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bool | init = false ) |
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◆ DisplayControlledEntityChanged()
| override void SCR_NoiseFilterEffect.DisplayControlledEntityChanged |
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IEntity | from, |
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IEntity | to ) |
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◆ DisplayInit()
| override void SCR_NoiseFilterEffect.DisplayInit |
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IEntity | owner | ) |
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◆ DisplayOnResumed()
| override void SCR_NoiseFilterEffect.DisplayOnResumed |
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◆ DisplayOnSuspended()
| override void SCR_NoiseFilterEffect.DisplayOnSuspended |
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protected |
Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
Implements SCR_InfoDisplayExtended.
◆ DisplayUpdate()
| override void SCR_NoiseFilterEffect.DisplayUpdate |
( |
IEntity | owner, |
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float | timeSlice ) |
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protected |
◆ OnDamageStateChanged()
| void SCR_NoiseFilterEffect.OnDamageStateChanged |
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◆ OnRespawnMenuOpen()
| void SCR_NoiseFilterEffect.OnRespawnMenuOpen |
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◆ SetNightNoiseEffectState()
| static void SCR_NoiseFilterEffect.SetNightNoiseEffectState |
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bool | newState | ) |
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static |
◆ m_bDisplaySuspended
| bool SCR_NoiseFilterEffect.m_bDisplaySuspended = false |
◆ m_BrightnessIntensityMap
| ref CurveFloat SCR_NoiseFilterEffect.m_BrightnessIntensityMap |
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◆ m_fMaxGrainIntensity
| float SCR_NoiseFilterEffect.m_fMaxGrainIntensity |
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◆ m_pCharacterEntity
◆ m_pDamageManager
◆ s_bDisableNightNoiseEffect
| bool SCR_NoiseFilterEffect.s_bDisableNightNoiseEffect |
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staticprotected |
◆ s_fGrainIntensity
| float SCR_NoiseFilterEffect.s_fGrainIntensity |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/ScreenEffects/SCR_NoiseFilterEffect.c