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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayStopDraw (IEntity owner) |
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | FadeOutPulseDelayed () |
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void | VisualizeCommand (vector targetPosition, SCR_BaseGroupCommand command) |
| Initializes the visualization of the provided command.
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void | SetCanUpdatePosition (bool canUpdate) |
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void | SetIsPreview (bool isPreview) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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void | UpdatePosition () |
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bool | IsInLineOfSight (vector point, vector transform[4]) |
| Performs a dot product check against threshold whether point is in line of sight of provided transformation.
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void | FadeOutPulse (WidgetAnimationOpacity anim) |
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void | DeleteWidget (WidgetAnimationOpacity anim=null) |
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void | HideWidget (bool deleteWidget=false) |
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void | HandleVisualizationDuration () |
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bool | GetWorldToScreenPosition (BaseWorld world, vector worldPosition, out float posX, out float posY, int cameraIndex=-1) |
| Recalculates worldPosition to screen space.
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bool | DisplayStartDrawInit (IEntity owner) |
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void | DisplayInit (IEntity owner) |
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void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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void | DisplayOnResumed () |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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◆ DeleteWidget()
◆ DisplayStartDraw()
override void SCR_PlacedCommandInfoDisplay.DisplayStartDraw |
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IEntity | owner | ) |
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◆ DisplayStopDraw()
override void SCR_PlacedCommandInfoDisplay.DisplayStopDraw |
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IEntity | owner | ) |
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◆ DisplayUpdate()
override void SCR_PlacedCommandInfoDisplay.DisplayUpdate |
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IEntity | owner, |
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float | timeSlice ) |
◆ FadeOutPulse()
◆ FadeOutPulseDelayed()
void SCR_PlacedCommandInfoDisplay.FadeOutPulseDelayed |
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◆ GetWorldToScreenPosition()
bool SCR_PlacedCommandInfoDisplay.GetWorldToScreenPosition |
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BaseWorld | world, |
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vector | worldPosition, |
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out float | posX, |
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out float | posY, |
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int | cameraIndex = -1 ) |
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Recalculates worldPosition to screen space.
- Parameters
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[in] | world | |
[in] | worldPosition | |
[out] | posX | X Position on the screen |
[out] | posY | Y Position on the screen |
[in] | int | Camera thats being used |
◆ HandleVisualizationDuration()
void SCR_PlacedCommandInfoDisplay.HandleVisualizationDuration |
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◆ HideWidget()
void SCR_PlacedCommandInfoDisplay.HideWidget |
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bool | deleteWidget = false | ) |
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◆ IsInLineOfSight()
bool SCR_PlacedCommandInfoDisplay.IsInLineOfSight |
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vector | point, |
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vector | transform[4] ) |
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Performs a dot product check against threshold whether point is in line of sight of provided transformation.
- Parameters
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[in] | vector | point Point to perform check for |
- Returns
- true if is in line of sight, flase otherwise
◆ SetCanUpdatePosition()
void SCR_PlacedCommandInfoDisplay.SetCanUpdatePosition |
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bool | canUpdate | ) |
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◆ SetIsPreview()
void SCR_PlacedCommandInfoDisplay.SetIsPreview |
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bool | isPreview | ) |
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◆ UpdatePosition()
void SCR_PlacedCommandInfoDisplay.UpdatePosition |
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◆ VisualizeCommand()
void SCR_PlacedCommandInfoDisplay.VisualizeCommand |
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vector | targetPosition, |
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SCR_BaseGroupCommand | command ) |
Initializes the visualization of the provided command.
- Parameters
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[in] | targetPosition | |
[in] | command | |
◆ BASE_FOV
const float SCR_PlacedCommandInfoDisplay.BASE_FOV = 100 |
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◆ LINE_OF_SIGHT_THRESHOLD
const float SCR_PlacedCommandInfoDisplay.LINE_OF_SIGHT_THRESHOLD = 0.25 |
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◆ m_aScaleCurve
ref Curve SCR_PlacedCommandInfoDisplay.m_aScaleCurve |
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◆ m_bCanUpdate
bool SCR_PlacedCommandInfoDisplay.m_bCanUpdate |
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◆ m_bCanUpdatePosition
bool SCR_PlacedCommandInfoDisplay.m_bCanUpdatePosition |
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◆ m_bIsPreview
bool SCR_PlacedCommandInfoDisplay.m_bIsPreview |
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◆ m_eCommandVisualizationDuration
SCR_ECommandVisualizationDuration SCR_PlacedCommandInfoDisplay.m_eCommandVisualizationDuration |
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◆ m_fCommandGlowWidgetSize
float SCR_PlacedCommandInfoDisplay.m_fCommandGlowWidgetSize |
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◆ m_fCommandIconWidgetSize
float SCR_PlacedCommandInfoDisplay.m_fCommandIconWidgetSize |
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◆ m_fCommandPulsePreviewWidgetSize
float SCR_PlacedCommandInfoDisplay.m_fCommandPulsePreviewWidgetSize |
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◆ m_fCommandVisualRange
float SCR_PlacedCommandInfoDisplay.m_fCommandVisualRange |
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◆ m_fDistance
float SCR_PlacedCommandInfoDisplay.m_fDistance |
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◆ m_PhysicsHelper
◆ m_sCommandFrameWidgetName
string SCR_PlacedCommandInfoDisplay.m_sCommandFrameWidgetName |
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◆ m_sCommandGlowWidgetName
string SCR_PlacedCommandInfoDisplay.m_sCommandGlowWidgetName |
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◆ m_sCommandIconWidgetName
string SCR_PlacedCommandInfoDisplay.m_sCommandIconWidgetName |
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◆ m_sCommandPulsePreviewWidgetName
string SCR_PlacedCommandInfoDisplay.m_sCommandPulsePreviewWidgetName |
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◆ m_sCommandPulseWidgetName
string SCR_PlacedCommandInfoDisplay.m_sCommandPulseWidgetName |
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◆ m_TraceParam
ref TraceParam SCR_PlacedCommandInfoDisplay.m_TraceParam |
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◆ m_vCommandPosition
vector SCR_PlacedCommandInfoDisplay.m_vCommandPosition |
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◆ m_wCommandFrameWidget
Widget SCR_PlacedCommandInfoDisplay.m_wCommandFrameWidget |
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◆ m_wCommandGlowWidget
ImageWidget SCR_PlacedCommandInfoDisplay.m_wCommandGlowWidget |
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◆ m_wCommandIconWidget
ImageWidget SCR_PlacedCommandInfoDisplay.m_wCommandIconWidget |
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◆ m_wCommandPulsePreviewWidget
ImageWidget SCR_PlacedCommandInfoDisplay.m_wCommandPulsePreviewWidget |
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◆ m_wCommandPulseWidget
ImageWidget SCR_PlacedCommandInfoDisplay.m_wCommandPulseWidget |
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◆ m_wWorkspace
WorkspaceWidget SCR_PlacedCommandInfoDisplay.m_wWorkspace |
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◆ PULSE_WIDGET_MAX_SIZE
const int SCR_PlacedCommandInfoDisplay.PULSE_WIDGET_MAX_SIZE = 70 |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/SCR_PlacedCommandInfoDisplay.c