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override void | UpdateEffect (float timeSlice) |
| Called every frame from SCR_ScreenEffectsManager.
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void | SettingsChanged () |
| Called when any settings are changed in the settings menu, upon DisplayStartDraw() Called from SCR_ScreenEffectsManager.
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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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override void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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override void | DisplayOnResumed () |
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void | RegenerationEffect (float timeSlice) |
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void | OnDamageEffectAdded (notnull SCR_DamageEffect dmgEffect) |
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override void | ClearEffects () |
| Automatically called upon DisplayStartDraw() and DisplayStopDraw() from SCR_ScreenEffectsManager Due to many screeneffects listening to invokers, ClearEffects() is often called manually OnControlledEntityChanged()
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void | UpdateEffectVisibility (notnull ImageWidget effectWidget) |
| The widget will be made visible or hidden based on its opacity.
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void | AnimateEffectVisibility (notnull ImageWidget effectWidget, float opacity, float alpha, float opacitySpeed=1.0, float alphaSpeed=1.0, bool updateVisibility=true) |
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void | ShowSingleEffect (notnull ImageWidget effectWidget) |
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void | HideSingleEffect (notnull ImageWidget effectWidget) |
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bool | DisplayStartDrawInit (IEntity owner) |
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void | DisplayStopDraw (IEntity owner) |
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void | DisplayInit (IEntity owner) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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◆ ClearEffects()
override void SCR_RegenerationScreenEffect.ClearEffects |
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◆ DisplayControlledEntityChanged()
override void SCR_RegenerationScreenEffect.DisplayControlledEntityChanged |
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IEntity | from, |
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IEntity | to ) |
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◆ DisplayOnResumed()
override void SCR_RegenerationScreenEffect.DisplayOnResumed |
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◆ DisplayOnSuspended()
override void SCR_RegenerationScreenEffect.DisplayOnSuspended |
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protected |
Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
Implements SCR_InfoDisplayExtended.
◆ DisplayStartDraw()
override void SCR_RegenerationScreenEffect.DisplayStartDraw |
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IEntity | owner | ) |
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protected |
◆ OnDamageEffectAdded()
void SCR_RegenerationScreenEffect.OnDamageEffectAdded |
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notnull SCR_DamageEffect | dmgEffect | ) |
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◆ RegenerationEffect()
void SCR_RegenerationScreenEffect.RegenerationEffect |
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float | timeSlice | ) |
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◆ UpdateEffect()
override void SCR_RegenerationScreenEffect.UpdateEffect |
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float | timeSlice | ) |
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◆ CHROM_ABER_PRIORITY
const int SCR_RegenerationScreenEffect.CHROM_ABER_PRIORITY = 9 |
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static |
◆ CHROMATIC_ABERIATION_EMAT
const string SCR_RegenerationScreenEffect.CHROMATIC_ABERIATION_EMAT = "{A78A424C3179C706}UI/Materials/ScreenEffects_ChromAberrPP.emat" |
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staticprotected |
◆ m_bRegenerationEffect
bool SCR_RegenerationScreenEffect.m_bRegenerationEffect |
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◆ m_Curve
ref Curve SCR_RegenerationScreenEffect.m_Curve |
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◆ m_fRegenEffectDuration
float SCR_RegenerationScreenEffect.m_fRegenEffectDuration |
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◆ m_fRegenEffectTimeRemaining
float SCR_RegenerationScreenEffect.m_fRegenEffectTimeRemaining |
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◆ m_pCharacterEntity
◆ m_pDamageManager
The documentation for this interface was generated from the following file:
- Game/UI/ScreenEffects/SCR_RegenerationScreenEffect.c