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  • Posted on 2016-11-11 - 01:13 (UTC) Pierre MGI This command seems to work for player only, not for AI. ...
    830 bytes (111 words) - 23:13, 13 May 2023
  • Posted on 2015-04-15 - 20:15 (UTC) Pierre MGI This function will return 0 for infantry AI units. That means a manned Blufor Hunter has the same ...
    842 bytes (122 words) - 14:36, 16 January 2024
  • Posted on 2015-03-24 - 16:30 (UTC) Harmdhast When the player dies enableFatigue is set to true after the respawn Posted on 2016-01-27 - 19:17 (UTC) ...
    1,013 bytes (146 words) - 23:06, 13 May 2023
  • Posted on 2015-03-23 - 18:17 (UTC) Pierre MGI If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the ...
    1 KB (141 words) - 23:06, 13 May 2023
  • Posted on 2014-09-27 - 18:20 (UTC) Pierre MGI - Be careful using this in script. This function returns these strings but also: - 0 if unit is ...
    2 KB (276 words) - 11:34, 3 September 2024
  • {{RV|type=command |game1= arma3 |version1= 0.50 |gr1= Object Detection |descr= Return a list of dead units including agents. Dead unit might be ...
    881 bytes (103 words) - 19:48, 8 March 2024
  • Posted on 07:16, 20 January 2007 (CEST) Bdfy true even if unit is out of ammo. Only false if gun is damaged. Posted on 05:20, 24 August 2008 (CEST) ...
    2 KB (339 words) - 11:28, 3 September 2024
  • {{RV|type=command |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ...
    1 KB (132 words) - 12:39, 8 November 2023
  • {{RV|type=command |game1= arma3 |version1= 1.48 |gr1= Object Manipulation |gr2= Multiplayer |descr= Returns unit description set in the editor ...
    1 KB (151 words) - 00:46, 22 July 2022
  • {{RV|type=command |game1= ofp |version1= 1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 ...
    1 KB (159 words) - 21:29, 21 August 2022
  • {{RV|type=command |game1= ofp |version1= 1.00 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 ...
    1 KB (223 words) - 16:50, 12 February 2023
  • {{RV|type=command |game1= arma1 |version1= 1.08 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 ...
    2 KB (233 words) - 18:35, 20 April 2023
  • {{RV|type=command |game1= ofp |version1= |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.50 ...
    1 KB (197 words) - 11:44, 5 May 2024
  • {{RV|type=command |game1= arma3 |version1= 0.70 |gr1= Unit Inventory |descr= Collects all loaded magazines from all primaryWeapon muzzles and ...
    2 KB (237 words) - 12:11, 13 May 2022
  • Posted on 19 July, 2011 Krause informative | The following only applies to before a certain patch, in which such changes have been integrated ...
    4 KB (637 words) - 13:48, 12 March 2024
  • {{RV|type=command |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ...
    4 KB (635 words) - 14:31, 12 March 2024
  • {{RV|type=command |game1= arma3 |version1= 0.50 |gr1= Object Manipulation |descr= Returns the velocity (speed vector) of the vehicle as an array ...
    2 KB (241 words) - 17:55, 18 September 2023
  • {{RV|type=function |game1= arma3 |version1= 1.24 |gr1= Object Manipulation |arg= global |eff= global |descr= Sets unit insignia (e.g., shoulder ...
    2 KB (295 words) - 15:47, 8 November 2023
  • {{RV|type=command |game1= arma2 |version1= 1.00 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ...
    2 KB (265 words) - 00:24, 2 February 2024
  • {{RV|type=command |game1= arma3 |version1= 0.50 |arg= global |gr1= Object Manipulation |descr= Returns true if object is touching the ground. ...
    3 KB (369 words) - 23:07, 4 May 2024
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