Screen Shake At(Position, Radius, Fall off distance, Intensity, Frequency, Duration, Sound)
static screenShakeAt(position: YVector3, radius: number, fallOffDistance: number, intensity: number, frequency: number, duration: number, sound: YSound): void;
Epicenter of the shaking effect.
Range of the shaking effect in radius.
Defines how far will the effect gradually die down for player.
How strong will the shaking effect be.
How often will the shaking occur during the time period.
The time period of the shaking effect.
Sound played during the shaking.
Shakes the camera at the given position of any player in the given radius.
- It is possible to use both camera shake sound effect and sound effect literals, allowing for some creative use of the tile.
| Ylands - Editor|
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Melee Attack Effect,
Voice Chat Channel,