Tile - YChargeable - Charge – Ylands
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Charge(Entity, Amount)
static charge(target: YEntity, amount: number): void;
Parameters
target
Target entity
amount
Amount of charge
Availability
Description
Allows to increase charge of target entity.
Notes
- Works for "chargeable" items (e.g Mining drill).
- Works also for engines.
- Power cells cannot be recharged from a script, only depleted.
- Entering negative number as amount will inverse the instruction effect.