Tile - YEntity - Throw Entity – Ylands
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Throw Entity(Instigator, Entity template, Origin, Direction, Speed, Gravity, Damage, Damage type, Destroy on hit, On entity hit, On ground hit, On missed)
static throwEntity(instigator: YEntity, entityTemplate: YEntityTemplate, origin: YVector3, direction: YVector3, speed: number, useGravity: boolean, damage: number, damageType: YDamageType, destroyOnHit: boolean, onEntityHit: (entity: YEntity, hitPosition: YVector3) => void, onGroundHit: (hitPosition: YVector3) => void, onMissed: () => void): void;
Parameters
instigator
Instigator of the throw (optional)
entityTemplate
Entity template of the projectile
origin
Origin of the projectile
direction
Direction of the throw (vector)
speed
Speed of the throw (m/s)
useGravity
Whether the throw respect gravity
damage
Amount of damage caused by the projectile
damageType
Type of damage caused by the projectile
destroyOnHit
Whether the projectile should be destroyed on hit
onEntityHit
What should happen if an entity is hit
onGroundHit
What should happen if ground is hit
onMissed
What should happen if nothing is hit
Availability
Description
Throws a projectile spawned from the entity template.
Notes
- Instigator will be listed as the source of the damage, if the throw hits something