Tile - YLogic - Position
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get position(): YVector3; set position(value: YVector3);
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
- Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.