Tile - YPostProcess - Priority
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get priority(): number; set priority(value: number);
Allows to get/set the priority of the target Post Process Game Logic.
- Priority determines the order of application of multiple Post Process Game Logics
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, the order is determined randomly.
- Priority can be set in scale of 0-100.