Tile - YTime - Time Scale
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static get timeScale(): number; static set timeScale(value: number);
Allows to get / set scale of one in-game day compared to real day duration.
- Time scale means how faster / slower the in-game time runs compared to real time.
- It's inverse function of Day Duration
- Values above 1 mean that in-game time runs faster than real time, values below 1 mean, that in-game time runs slower than real time
- E.g. scale set to 24 will result in in-game day length of 1 hour.