Magic Variables: Difference between revisions

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(Add more details thanks to commy2 and sldt1ck - TODO: merge this here)
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== Introduction ==
=== Introduction ===


'''Magic variables''' are engine maintained [[Variables|variables]] that serve a specific purpose within a given scope and are often used by the engine to push data to a given [[Script (File)|script]] or [[Code|code]] fragment. They are usually no longer present after leaving the scope (e.g. after code execution or after a [[forEach]] statement).
'''Magic variables''' are engine maintained [[Variables|variables]] that serve a specific purpose within a given scope and are often used by the engine to push data to a given [[Script (File)|script]] or [[Code|code]] fragment. They are usually no longer present after leaving the scope (e.g. after code execution or after a [[forEach]] statement).


=== Uses ===
 
* '''_this''': probably the most frequently used magic variable, which is used to make arguments of a script call ([[call]], [[exec]], [[execVM]], [[spawn]]) visible and accessible to the script
''See also: [[this]]''
* '''_x''': represents the current element during a [[forEach]] or a [[count]]
 
* '''_forEachIndex''': represents the (zero-based) index of a [[forEach]] '''_x'''
 
* '''thisList''', '''thisTrigger''': variable defined by [[Triggers]], which are however only accessible within the activation or deactivation script.  
== Usage ==
* '''_exception''': [Exception handling]] using a [[try]]..[[catch]] statement declares this variable which contains details about the [[throw|thrown]] exception in the try block
 
* '''_thisScript''': is the [[spawn|spawned]] script handle from within itself since {{arma3}}
==== _this ====
probably the most frequently used magic variable, which is used to make arguments of a script call ([[call]], [[exec]], [[execVM]], [[spawn]]) visible and accessible to the script.
 
==== _x ====
represents the current element during a loop with: [[apply]], [[count]], [[configClasses]], [[configProperties]], [[findIf]], [[forEach]], [[select]].
 
==== _forEachIndex ====
represents the (zero-based) index of a [[forEach]] [[#x|_x]]'''.
 
==== thisList''', '''thisTrigger ====
variable defined by [[Triggers]], which are however only accessible within the activation or deactivation script.  
 
==== _exception ====
[Exception handling]] using a [[try]]..[[catch]] statement declares this variable which contains details about the [[throw|thrown]] exception in the try block.
 
==== _thisScript ====
is the [[spawn|spawned]] script handle from within itself since {{arma3}}.
 
==== _thisEventHandler ====
Since Arma 3 v.1.63.137807, the script handle (not the EH index!) for Event Handlers added with [[addEventHandler]] or [[addMPEventHandler]].
 
==== _pos,_alt,_shift,_units ====
See [[onMapSingleClick]]
 
==== _id,_uid,_name,_jip,_owner ====
See [[onPlayerConnected]]
 


[[Category: Scripting Topics]]
[[Category: Scripting Topics]]

Revision as of 08:21, 3 May 2018

Introduction

Magic variables are engine maintained variables that serve a specific purpose within a given scope and are often used by the engine to push data to a given script or code fragment. They are usually no longer present after leaving the scope (e.g. after code execution or after a forEach statement).


See also: this


Usage

_this

probably the most frequently used magic variable, which is used to make arguments of a script call (call, exec, execVM, spawn) visible and accessible to the script.

_x

represents the current element during a loop with: apply, count, configClasses, configProperties, findIf, forEach, select.

_forEachIndex

represents the (zero-based) index of a forEach _x.

thisList, thisTrigger

variable defined by Triggers, which are however only accessible within the activation or deactivation script.

_exception

[Exception handling]] using a try..catch statement declares this variable which contains details about the thrown exception in the try block.

_thisScript

is the spawned script handle from within itself since Arma 3.

_thisEventHandler

Since Arma 3 v.1.63.137807, the script handle (not the EH index!) for Event Handlers added with addEventHandler or addMPEventHandler.

_pos,_alt,_shift,_units

See onMapSingleClick

_id,_uid,_name,_jip,_owner

See onPlayerConnected