setTriggerType: Difference between revisions
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| Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission): | | Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission): | ||
* "NONE" | * <tt>"NONE"</tt> | ||
* "EAST G" - Guarded by OPFOR - (It is better to use [[createGuardedPoint]] instead) | * <tt>"EAST G"</tt> - Guarded by OPFOR - (It is better to use [[createGuardedPoint]] instead) | ||
* "WEST G" - Guarded by BLUFOR - (It is better to use [[createGuardedPoint]] instead) | * <tt>"WEST G"</tt> - Guarded by BLUFOR - (It is better to use [[createGuardedPoint]] instead) | ||
* "GUER G" - Guarded by Independent - (It is better to use [[createGuardedPoint]] instead) | * <tt>"GUER G"</tt> - Guarded by Independent - (It is better to use [[createGuardedPoint]] instead) | ||
* "SWITCH" - Switch waypoints/break loop (see [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|Triggers]]) | * <tt>"SWITCH"</tt> - Switch waypoints/break loop (see [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|Triggers]]) | ||
* "END1" - End #1 | * <tt>"END1"</tt> - End #1 | ||
* "END2" - End #2 | * <tt>"END2"</tt> - End #2 | ||
* "END3" - End #3 | * <tt>"END3"</tt> - End #3 | ||
* "END4" - End #4 | * <tt>"END4"</tt> - End #4 | ||
* "END5" - End #5 | * <tt>"END5"</tt> - End #5 | ||
* "END6" - End #6 | * <tt>"END6"</tt> - End #6 | ||
* "LOOSE" - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine. | * <tt>"LOOSE"</tt> - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine. | ||
* "WIN" - ( | * <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>) | ||
|DESCRIPTION= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:44, 29 September 2019
Description
- Description:
- Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
- "NONE"
- "EAST G" - Guarded by OPFOR - (It is better to use createGuardedPoint instead)
- "WEST G" - Guarded by BLUFOR - (It is better to use createGuardedPoint instead)
- "GUER G" - Guarded by Independent - (It is better to use createGuardedPoint instead)
- "SWITCH" - Switch waypoints/break loop (see Triggers)
- "END1" - End #1
- "END2" - End #2
- "END3" - End #3
- "END4" - End #4
- "END5" - End #5
- "END6" - End #6
- "LOOSE" - Lose //it is not a typo on the wiki, it is indeed misspelt in the game engine.
- "WIN" - (Not in editor. Valid enum name but when set, defaults to "END1")
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTriggerType action
- Parameters:
- trigger: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerType "END1"
Additional Information
- See also:
- triggerTypecreateTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutcreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Activators
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters