nearEntities: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| [[Image:sphere_radius.jpg|right|200px]] | | [[Image:sphere_radius.jpg|right|200px]] | ||
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br> | Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br> | ||
{{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} |Description= | {{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} |Description= | ||
| position [[nearEntities]] radius |Syntax= | | position [[nearEntities]] radius |Syntax= | ||
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| [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE= | | [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE= | ||
|s2= position [[nearEntities]] [type, radius] |Syntax 2= | |s2= position [[nearEntities]] [type, radius] |Syntax 2= | ||
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|r2= [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE 2= | |r2= [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE 2= | ||
|x1= <code>_list = [[player]] [[nearEntities]] 20; | |x1= <code>_list = [[player]] [[nearEntities]] 20; | ||
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50; | _list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50; | ||
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</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
|[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO= | |[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO= |
Revision as of 01:49, 17 January 2021
Description
- Description:
-
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use entities command.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearEntities radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Alternative Syntax
- Syntax:
- position nearEntities [type, radius]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- [type, radius]: Array
- type: String or Array of Strings - type(s) to search for
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Examples
- Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- entitiesfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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