nearestBuilding: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. |DESCRIPTION= | | Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD. |DESCRIPTION= | ||
| '''nearestBuilding''' position |SYNTAX= 1 | | '''nearestBuilding''' position |SYNTAX= 1 | ||
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| [[Object]] |RETURNVALUE= 1 | | [[Object]] |RETURNVALUE= 1 | ||
|x1= <code>_nBuilding = [[nearestBuilding]] [[player]];</code> |EXAMPLE1= | |x1= <code>_nBuilding = [[nearestBuilding]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>_nBuilding = [[nearestBuilding]] [[position]] [[player]];</code> |EXAMPLE2= | |x2= <code>_nBuilding = [[nearestBuilding]] [[position]] [[player]];</code> |EXAMPLE2= | ||
| [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO= | | [[buildingPos]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO= |
Revision as of 01:57, 17 January 2021
Description
- Description:
- Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Object Detection
Syntax
- Syntax:
- nearestBuilding position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
- See also:
- buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on February 18, 2016 - 20:18 (UTC)
- Pierre MGI
-
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
nearestObjects [player, ["House", "Building"], 50] select 0
- Posted on December 30, 2020 - 16:04 (UTC)
- Tankbuster
- Some large buildings aren't found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Detection
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands