Game logic - Waypoint – Ylands
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*Waypoints are linked to AI via settings of the particular AI. | *Waypoints are linked to AI via settings of the particular AI. | ||
===Type=== | === Type === | ||
*Sets the movement of AI. | *Sets the movement of AI. | ||
**'''Stand''' - AI will stand on the position of the waypoint. | **'''Stand''' - AI will stand on the position of the waypoint. | ||
Line 15: | Line 15: | ||
**'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen). | **'''Random''' - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen). | ||
===Trade=== | === Trade === | ||
*Enables or disables Trade interaction with the entity. | *Enables or disables Trade interaction with the entity. | ||
*Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event. | *Fires [[Ylands Tile - On Trade Entity Event|'''On Trade''']] event. | ||
===Action=== | === Action === | ||
*Sets the interaction of AI. | *Sets the interaction of AI. | ||
**'''None''' - Disables interactions. | **'''None''' - Disables interactions. |
Revision as of 19:10, 31 January 2021
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.