nearestBuilding: Difference between revisions
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<dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd> | <dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> |
Revision as of 13:36, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Return value needed
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
- See also:
- buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 18, 2016 - 20:18 (UTC)
- Pierre MGI
-
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
nearestObjects [player, ["House", "Building"], 50] select 0
- Posted on December 30, 2020 - 16:04 (UTC)
- Tankbuster
- Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.