nearestBuilding: Difference between revisions

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<dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd>
<dd class="notedate">Posted on February 18, 2016 - 20:18 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>

Revision as of 13:36, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
Syntax needed
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Return value needed

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPosnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["House", "Building"], 50] select 0
Posted on December 30, 2020 - 16:04 (UTC)
Tankbuster
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.