CT LINEBREAK: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(page overhaul)
Tag: Removed redirect
m (Text replacement - "};</syntaxhighlight>" to "}; </syntaxhighlight>")
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category: Control Types]]
{{CT|intro
{{CT|intro
|macro = CT_LINEBREAK
|macro = CT_LINEBREAK
|value = 98
|value = 98
|description = Use of this control type remains unknown. {{AnswerMe|What is it used for?}}
|description = Unknown control type.
|commands =
|commands =
|events =
|events =
Line 13: Line 16:
{{CT|examples}}
{{CT|examples}}
=== RscExample ===
=== RscExample ===
<syntaxhighlight lang="cpp">class RscLineBreak
<syntaxhighlight lang="cpp">
class RscLineBreak
{
{
  idc = -1;
  idc = -1;
  type = 98;
  type = 98;
  shadow = 0;
  shadow = 0;
};</syntaxhighlight>
};
</syntaxhighlight>

Latest revision as of 10:04, 25 May 2021


Introduction

Unknown control type.


Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_LINEBREAK 98


Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscExample

class RscLineBreak
{
 idc = -1;
 type = 98;
 shadow = 0;
};