findNearestEnemy: Difference between revisions
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| Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target. | | Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target. | ||
| object '''findNearestEnemy''' position | |s1= object '''findNearestEnemy''' position | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 23:04, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- object findNearestEnemy position
- Parameters:
- object: Object
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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