findNearestEnemy: Difference between revisions

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| Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target.
| Finds the nearest enemy to the specified position. Returns a null object if the object's group does not [[knowsAbout|know about]] any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see [[addVehicle]]) can be returned as valid nearest target.


| object '''findNearestEnemy''' position
|s1=  object '''findNearestEnemy''' position


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 23:04, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

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