vehicleVarName: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
||
Line 60: | Line 60: | ||
[[hint]] [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); //["agroup","mygroup"]</code> | [[hint]] [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); //["agroup","mygroup"]</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 16:10, 13 June 2021
Description
- Description:
- Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
- Multiplayer:
- Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleVarName object
- Parameters:
- object: Object
- Return Value:
- String - Variable name, if none was set,
""
is returned
Examples
- Example 1:
hint vehicleVarName player;
Additional Information
- See also:
- setVehicleVarName BIS_fnc_objectVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2015 - 08:45 (UTC)
- Killzone Kid
-
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect