setWaypointCompletionRadius: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Waypoints | |gr1= Waypoints | ||
| The completion radius allows units to call the waypoint completed once they are inside of the given circle. | |descr= The completion radius allows units to call the waypoint completed once they are inside of the given circle. | ||
|s1= waypoint '''setWaypointCompletionRadius''' radius | |s1= waypoint '''setWaypointCompletionRadius''' radius |
Revision as of 21:22, 13 June 2021
Description
- Description:
- The completion radius allows units to call the waypoint completed once they are inside of the given circle.
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointCompletionRadius radius
- Parameters:
- waypoint: Array - format Waypoint
- radius: Number
- Return Value:
- Nothing
Examples
- Example 1:
[grp, 2] setWaypointCompletionRadius 30;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatMode setWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 29 January 2010, 14:12
- Laking
-
- The completion radius is currently important for units moving in the Combat mode.
- With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
- By providing a completion radius you allow him to plan his road to a cover nearby instead.
- This does not necessarily mean the waypoint is complete once they are inside of the circle.
- The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.