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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|gr1= Config | |gr1= Config | ||
| | |descr= Extracts [[localize]]d text from config entry, if entry is subject to [[localize|localization]], otherwise returns text value. | ||
To obtain the translation key itself, see [[getTextRaw]]. | |||
| | |s1= [[getText]] config | ||
|p1= config: [[Config]] | |||
|p1= | |||
|r1= [[String]] - text value | |r1= [[String]] - text value | ||
|x1= <code>_text = [[getText]] ([[configFile]] [[gtgt|>>]] "CfgVehicles" [[gtgt|>>]] "Thing" [[gtgt|>>]] "icon"); | |x1= <code>_text = [[getText]] ([[configFile]] [[gtgt|>>]] "CfgVehicles" [[gtgt|>>]] "Thing" [[gtgt|>>]] "icon"); {{cc|"Get in %1 as Driver"}}</code> | ||
|seealso= [[configFile]], [[config / name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]], [[getTextRaw]] | |seealso= [[configFile]], [[config / name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]], [[getTextRaw]] | ||
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</code> | </code> | ||
</dl> | </dl> | ||
Revision as of 21:51, 13 June 2021
Description
- Description:
- Extracts localized text from config entry, if entry is subject to localization, otherwise returns text value. To obtain the translation key itself, see getTextRaw.
- Groups:
- Config
Syntax
Examples
- Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon"); // "Get in %1 as Driver"
Additional Information
- See also:
- configFileconfig / nameconfigNamecountgetArraygetNumberinheritsFromisArrayisClassisNumberisTextselectgetTextRaw
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 28, 2014 - 07:52
- ffur2007slx2_5
-
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData. e.g.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config