vehicleVarName: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|mp= Since it is possible to [[setVehicleVarName]] individually on each PC, the value of [[vehicleVarName]] returned will be [[local]] to the PC on which command is executed.
|mp= Since it is possible to [[setVehicleVarName]] individually on each PC, the value of [[vehicleVarName]] returned will be [[local]] to the PC on which command is executed.


|s1= '''vehicleVarName''' object
|s1= [[vehicleVarName]] object


|p1= object: [[Object]]
|p1= object: [[Object]]

Revision as of 17:11, 20 June 2021

Hover & click on the images for description

Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Multiplayer:
Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - Variable name, if none was set, "" is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2015 - 08:45 (UTC)
Killzone Kid
To get variable names referencing an object in mission namespace: KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]