setDammage: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>_soldier1 [[setDammage]] 1;</code>
|x1= <code>_soldier1 [[setDammage]] 1;</code>


|seealso= [[setDamage]] [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]]
|seealso= [[setDamage]] [[setVehicleArmor]] [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]]
}}
}}



Revision as of 17:46, 20 January 2022

Hover & click on the images for description

Description

Description:
Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Do not use this command. Use setDamage instead!
Groups:
Object Manipulation

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDammage 1;

Additional Information

See also:
setDamage setVehicleArmor damagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 17, 2006‎ - 07:39 (CEST)
Fragorl
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.