nearObjectsReady: Difference between revisions
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|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code> | |x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code> | ||
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] | |seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] [[nearestMines]] | ||
}} | }} |
Revision as of 08:03, 29 April 2022
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines
Notes
-
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