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|descr= Loads the given file as a [[Config]], allowing easy processing of the config file contents using commands such as [[configClasses]], [[configProperties]], [[config greater greater name|>>]], etc. It can load .rvmat, .bisurf, .cpp, .bin, .sqm, and description.ext files (both binarized and unbinarized configs are supported). | |descr= Loads the given file as a [[Config]], allowing easy processing of the config file contents using commands such as [[configClasses]], [[configProperties]], [[config greater greater name|>>]], etc. It can load .rvmat, .bisurf, .cpp, .bin, .sqm, and description.ext files (both binarized and unbinarized configs are supported). | ||
{{Feature | | {{Feature|important|Loading a config can be very slow. The config should only be loaded once and cached. For example, the result can be stored in a [[HashMap]] of {{hl|File Path → Config}} pairs. (See {{Link|#Example 2}}).}} | ||
|s1= [[loadConfig]] path | |s1= [[loadConfig]] path | ||
|p1= path: [[String]] - | |p1= path: [[String]] - path to the file, which should be in a valid config format. | ||
|r1= [[Config]] - | |r1= [[Config]] - loaded config. Returns [[configNull]] if the file doesn't exist. | ||
|x1= <sqf>private _cfg = loadConfig "a3\data_f\default_super.rvmat"; // note: very slow! ~0.1200 ms on tested system | |x1= <sqf> | ||
getText (_cfg >> "Stage2" >> "uvSource");</sqf> | private _cfg = loadConfig "a3\data_f\default_super.rvmat"; // note: very slow! ~0.1200 ms on tested system | ||
getText (_cfg >> "Stage2" >> "uvSource"); | |||
</sqf> | |||
|x2= <sqf>// | |x2= <sqf> | ||
_fnc_loadConfig = { | // using a hashmap to cache loaded configs, since loading configs is very slow and should be done once. | ||
private _fnc_loadConfig = { | |||
params ["_path"]; | params ["_path"]; | ||
// initialize cache if not initialized yet | // initialize cache if not initialized yet | ||
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}; | }; | ||
private _cfg = TAG_configCache getOrDefault [_path, configNull]; | private _cfg = TAG_configCache getOrDefault [_path, configNull]; | ||
// if path doesn't exist in the cache or cfg is null, load the config | // if path doesn't exist in the cache or cfg is null, load the config | ||
if (isNull _cfg) then { | if (isNull _cfg) then { | ||
_cfg = loadConfig _path; | _cfg = loadConfig _path; | ||
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}; | }; | ||
// the first call will be slow (~0.1200 ms), but subsequent calls are fast (~0.0050 ms) | // the first call will be slow (~0.1200 ms), but subsequent calls are fast (~0.0050 ms) | ||
["a3\data_f\default_super.rvmat"] call _fnc_loadConfig;</sqf> | ["a3\data_f\default_super.rvmat"] call _fnc_loadConfig; | ||
</sqf> | |||
|x3= <sqf> | |||
// converting a config into hashmap | |||
private _fnc_convertClass = { | |||
params ["_cfgClass"]; | |||
private _result = createHashMap; | |||
private _result = createHashMap; | |||
private _props = configProperties [_cfgClass, "true", true]; | private _props = configProperties [_cfgClass, "true", true]; | ||
// Note: Hashmaps are case-sensitive. So configName cases have to be consistent (e.g. all lowercase) | |||
{ | { | ||
if (isNumber _x) then {_result set [toLowerANSI configName _x, getNumber _x]; continue; }; | if (isNumber _x) then {_result set [toLowerANSI configName _x, getNumber _x]; continue; }; | ||
if (isText _x) then {_result set [toLowerANSI configName _x, getText _x]; continue; }; | if (isText _x) then {_result set [toLowerANSI configName _x, getText _x]; continue; }; | ||
if (isArray _x) then {_result set [toLowerANSI configName _x, getArray _x]; continue; }; | if (isArray _x) then {_result set [toLowerANSI configName _x, getArray _x]; continue; }; | ||
} forEach _props; | } forEach _props; | ||
private _classes = "true" configClasses _cfgClass; | private _classes = "true" configClasses _cfgClass; | ||
{ | { | ||
_result set [toLowerANSI configName _x, _x call _fnc_convertClass]; | _result set [toLowerANSI configName _x, _x call _fnc_convertClass]; | ||
} forEach _classes; | } forEach _classes; | ||
_result | _result; | ||
}; | }; | ||
private _cfg = loadConfig "mission.sqm"; | private _cfg = loadConfig "mission.sqm"; | ||
private _cfgMap = _cfg call _fnc_convertClass; | private _cfgMap = _cfg call _fnc_convertClass; | ||
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// The following expression is similar to getNumber(_cfg >> "EditorData" >> "moveGridStep") | // The following expression is similar to getNumber(_cfg >> "EditorData" >> "moveGridStep") | ||
// Notice that all strings are lowercase (which is how they were stored in hashmap) | // Notice that all strings are lowercase (which is how they were stored in hashmap) | ||
_cfgMap get "editordata" get "movegridstep"; </sqf> | _cfgMap get "editordata" get "movegridstep"; | ||
</sqf> | |||
|seealso= [[config greater greater name|>>]] [[configFile]] [[configClasses]] [[isText]] [[isNumber]] [[isArray]] [[isClass]] [[configName]] [[getText]] [[getNumber]] [[getArray]] | |seealso= [[config greater greater name|>>]] [[configFile]] [[configClasses]] [[isText]] [[isNumber]] [[isArray]] [[isClass]] [[configName]] [[getText]] [[getNumber]] [[getArray]] | ||
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|timestamp= 20220322091437 | |timestamp= 20220322091437 | ||
|text= When trying to load a terrain surface name, like you get from Ammo Eventhandlers when you hit the terrain, you can simply use | |text= When trying to load a terrain surface name, like you get from Ammo Eventhandlers when you hit the terrain, you can simply use | ||
<sqf> | <sqf>private _config = configFile >> "CfgSurfaces" >> _surfaceName;</sqf> | ||
_config = configFile >> "CfgSurfaces" >> _surfaceName; | |||
</sqf> | |||
You can recognize surface names by them not having any \ path seperators in them, they usually start with gdt, for example "gdtvrsurface01". | You can recognize surface names by them not having any \ path seperators in them, they usually start with gdt, for example "gdtvrsurface01". | ||
}} | }} |
Revision as of 04:33, 11 July 2022
Description
- Description:
- Loads the given file as a Config, allowing easy processing of the config file contents using commands such as configClasses, configProperties, >>, etc. It can load .rvmat, .bisurf, .cpp, .bin, .sqm, and description.ext files (both binarized and unbinarized configs are supported).
- Groups:
- Config
Syntax
- Syntax:
- loadConfig path
- Parameters:
- path: String - path to the file, which should be in a valid config format.
- Return Value:
- Config - loaded config. Returns configNull if the file doesn't exist.
Examples
- Example 1:
- Example 2:
- // using a hashmap to cache loaded configs, since loading configs is very slow and should be done once. private _fnc_loadConfig = { params ["_path"]; // initialize cache if not initialized yet if (isNil "TAG_configCache") then { TAG_configCache = createHashMap; }; private _cfg = TAG_configCache getOrDefault [_path, configNull]; // if path doesn't exist in the cache or cfg is null, load the config if (isNull _cfg) then { _cfg = loadConfig _path; TAG_configCache set [_path, _cfg]; }; _cfg; }; // the first call will be slow (~0.1200 ms), but subsequent calls are fast (~0.0050 ms) ["a3\data_f\default_super.rvmat"] call _fnc_loadConfig;
- Example 3:
- // converting a config into hashmap private _fnc_convertClass = { params ["_cfgClass"]; private _result = createHashMap; private _props = configProperties [_cfgClass, "true", true]; // Note: Hashmaps are case-sensitive. So configName cases have to be consistent (e.g. all lowercase) { if (isNumber _x) then {_result set [toLowerANSI configName _x, getNumber _x]; continue; }; if (isText _x) then {_result set [toLowerANSI configName _x, getText _x]; continue; }; if (isArray _x) then {_result set [toLowerANSI configName _x, getArray _x]; continue; }; } forEach _props; private _classes = "true" configClasses _cfgClass; { _result set [toLowerANSI configName _x, _x call _fnc_convertClass]; } forEach _classes; _result; }; private _cfg = loadConfig "mission.sqm"; private _cfgMap = _cfg call _fnc_convertClass; // The following expression is similar to getNumber(_cfg >> "EditorData" >> "moveGridStep") // Notice that all strings are lowercase (which is how they were stored in hashmap) _cfgMap get "editordata" get "movegridstep";
Additional Information
- See also:
- >> configFile configClasses isText isNumber isArray isClass configName getText getNumber getArray
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 22, 2022 - 09:14 (UTC)
-
When trying to load a terrain surface name, like you get from Ammo Eventhandlers when you hit the terrain, you can simply use
You can recognize surface names by them not having any \ path seperators in them, they usually start with gdt, for example "gdtvrsurface01".