Tile - YEntity - Transform Rotation – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
-->
-->
== Transform Rotation(Entity, Offset) ==
== Transform Rotation(Entity, Offset) ==
[[File:YlandsTile-144.png]]


<pre>transformRotation(offset: YVector3): YVector3;</pre>
<pre>transformRotation(offset: YVector3): YVector3;</pre>
Line 33: Line 31:
----
----
{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}


[[Category: Instructions]]
[[Category: Instructions]]

Latest revision as of 14:27, 24 November 2023

Transform Rotation(Entity, Offset)

transformRotation(offset: YVector3): YVector3;

Parameters

offset

Desired offset (vector)

Returns

YVector3

Availability

Client, Server

Description

Returns new rotation which is offset to target entity rotation (local space).

Notes

  • Example: offset "0 180 0" will return backwards orientation from target entity.
  • Offset is set in angle format of 0-360 deg.