Tile - YTime - Call Delayed – Ylands
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[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:27, 24 November 2023
Call Delayed(Function name, Entity, Time, Type)
static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;
Parameters
functionName
entity
time
type
Returns
void
Availability
Call Delayed(Function name, Game logic, Time, Type)
static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;
Parameters
functionName
logic
time
type
Returns
void
Availability