Magic Variables: Difference between revisions
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Magic variables are engine-maintained [[Variables|variables]] that serve a specific purpose within a given scope and are often used by the engine to provide data to a [[Script File|script]] or [[Code|code]] fragment.<br> | |||
They are usually no longer present after leaving the scope (e.g. after code execution or after a [[forEach]]-statement). | |||
{{ConfigPage|start}} | |||
{{ConfigPage|abc}} | |||
==== _this ==== | ==== _this ==== | ||
Used to make the arguments of a script call ([[call]], [[exec]], [[execVM]], [[spawn]]) visible and accessible to the script. Also used by [[:Category:Event Handlers|Event Handlers]] to provide parameters. | |||
==== _x ==== | ==== _x ==== | ||
Represents the current element during | Represents the current element during iteration with [[apply]], [[count]], [[configClasses]], [[configProperties]], [[findIf]], [[forEach]] and [[select]]. | ||
{{ArgTitle|4|_y|{{GVI|arma3|2.02}}}} | |||
Iterating over a [[HashMap]] with [[forEach]] will return the key as [[#x|_x]] and the value as [[#y|_y]]. | |||
[[ | |||
{{ArgTitle|4|_exception|{{GVI|arma1|1.00}}}} | |||
[[Exception handling]] using a [[try]]-[[catch]]-statement declares this variable which contains details about the [[throw|thrown]] exception in the [[try]]-block. | |||
{{ArgTitle|4|_fnc_scriptName|{{GVI|arma3|1.00}}}} | |||
{{Feature|informative|Not engine-maintained, but added by {{hl|functions_f/initFunctions.sqf}} – see [[scriptName]].}} | |||
Within a [[:Category:Functions|Function]], the {{hl|TAG_fnc_functionName}} function name (e.g. {{hl|"myTag_fnc_myFunction"}}). | |||
{{ArgTitle|4|_fnc_scriptNameParent|{{GVI|arma3|1.00}}}} | |||
{{Feature|informative|Not engine-maintained, but added by {{hl|functions_f/initFunctions.sqf}} – see [[scriptName]].}} | |||
Within a [[:Category:Functions|Function]], the name of the function that called the current function (same as [[#fnc_scriptName|_fnc_scriptName]] if the function was not called by another function). | |||
{{ArgTitle|4|_forEachIndex|{{GVI|arma2oa|1.55}}}} | |||
Represents the (zero-based) index of a [[forEach]]- / [[forEachReversed]]-loop. | |||
{{ArgTitle|4|_self|{{GVI|arma3|2.14}}}} | |||
Available in HashMapObject methods. Contains the HashMapObject instance that the method was invoked on (see [[createHashMapObject]]). | |||
{{ArgTitle|4|_thisArgs|{{GVI|arma3|2.04}}}} | |||
Additional Event Handler arguments available with [[addMissionEventHandler]]. | |||
{{ArgTitle|4|_thisEvent|{{GVI|arma3|2.06}}}} | |||
The name of the Event added with [[addEventHandler]], [[addMPEventHandler]], [[addMissionEventHandler]],[[addUserActionEventHandler]], [[ctrlAddEventHandler]] and [[displayAddEventHandler]], as well as for config types EHs. | |||
{{ArgTitle|4|_thisEventHandler|{{GVI|arma3|1.64}}}} | |||
The index for Event Handlers added with [[addEventHandler]], [[addMPEventHandler]], [[addMissionEventHandler]], [[addUserActionEventHandler]], [[ctrlAddEventHandler]] and [[displayAddEventHandler]]. | |||
{{ArgTitle|4|_thisFSM|{{GVI|arma3|1.54}}}} | |||
The [[FSM]] ID for FSMs executed with [[execFSM]]. | |||
{{ArgTitle|4|_thisScript|{{GVI|arma3|1.54}}}} | |||
The [[Script Handle]] of a script started with [[execVM]], [[call]] or [[spawn]]. | |||
{{ArgTitle|4|_thisScriptedEventHandler|{{GVI|arma3|1.68}}}} | |||
The index for Scripted Event Handlers added with [[BIS_fnc_addScriptedEventHandler]]. | |||
==== _time ==== | |||
==== | {{Feature|warning|[[SQS Syntax|SQS]] only.}} | ||
The time elapsed since the script started running. | |||
{{ | |||
==== this ==== | ==== this ==== | ||
* ''' | * '''Addon Config Files''' (e.g. UserActions, onInit, etc.)''':''' The object to which the entry belongs. | ||
* ''' | * '''Dialogs:''' The player unit that activated control (e.g. via mouseEnter). [[false]] if non-activated. | ||
* ''' | * '''Object Init Fields:''' The object to which the init field belongs. | ||
* ''' | * '''Triggers:''' | ||
** '' | ** ''Condition'': The [[Boolean]] return value of the [[Trigger]]'s condition (e.g. "East Not Present"). | ||
** '' | ** ''On Activation'' and ''On Deactivation'': Seems to always return [[false]]. | ||
* ''' | * '''Waypoints:''' | ||
** '' | ** ''Condition'', ''On Activation'' and ''On Deactivation'': The group leader that completed the waypoint (or the driver, if the waypoint is assigned to a vehicle). | ||
==== thisList ==== | ==== thisList ==== | ||
* '''Triggers:''' | |||
* Triggers: | ** Accessible in the ''Condition'', ''On Activation'' and ''On Deactivation'' code. | ||
** | ** Defines an array of objects that have been detected by the trigger (same as what is returned by the [[list]] command). | ||
** | ** Seems to be undefined in the ''On Deactivation'' expression and should not be used. It will either be an empty array, or possibly the contents of a different trigger. | ||
** | * '''Waypoints:''' | ||
* Waypoints: | ** Accessible within the ''Condition'' or ''On Activation'' code. | ||
** | ** Defines an array containing all group members that completed the waypoint. | ||
** | |||
==== thisTrigger ==== | ==== thisTrigger ==== | ||
Refers to the [[Triggers|trigger]] object itself. | Refers to the [[Triggers|trigger]] object itself - accessible within the ''Condition'', ''On Activation'' and ''On Deactivation'' code. | ||
{{ConfigPage|end}} | |||
[[Category: Scripting Topics]] | [[Category: Scripting Topics]] | ||
Latest revision as of 00:24, 2 February 2024
Magic variables are engine-maintained variables that serve a specific purpose within a given scope and are often used by the engine to provide data to a script or code fragment.
They are usually no longer present after leaving the scope (e.g. after code execution or after a forEach-statement).
_this
Used to make the arguments of a script call (call, exec, execVM, spawn) visible and accessible to the script. Also used by Event Handlers to provide parameters.
_x
Represents the current element during iteration with apply, count, configClasses, configProperties, findIf, forEach and select.
_y
Iterating over a HashMap with forEach will return the key as _x and the value as _y.
_exception
Exception handling using a try-catch-statement declares this variable which contains details about the thrown exception in the try-block.
_fnc_scriptName
Within a Function, the TAG_fnc_functionName function name (e.g. "myTag_fnc_myFunction").
_fnc_scriptNameParent
Within a Function, the name of the function that called the current function (same as _fnc_scriptName if the function was not called by another function).
_forEachIndex
Represents the (zero-based) index of a forEach- / forEachReversed-loop.
_self
Available in HashMapObject methods. Contains the HashMapObject instance that the method was invoked on (see createHashMapObject).
_thisArgs
Additional Event Handler arguments available with addMissionEventHandler.
_thisEvent
The name of the Event added with addEventHandler, addMPEventHandler, addMissionEventHandler,addUserActionEventHandler, ctrlAddEventHandler and displayAddEventHandler, as well as for config types EHs.
_thisEventHandler
The index for Event Handlers added with addEventHandler, addMPEventHandler, addMissionEventHandler, addUserActionEventHandler, ctrlAddEventHandler and displayAddEventHandler.
_thisFSM
The FSM ID for FSMs executed with execFSM.
_thisScript
The Script Handle of a script started with execVM, call or spawn.
_thisScriptedEventHandler
The index for Scripted Event Handlers added with BIS_fnc_addScriptedEventHandler.
_time
The time elapsed since the script started running.
this
- Addon Config Files (e.g. UserActions, onInit, etc.): The object to which the entry belongs.
- Dialogs: The player unit that activated control (e.g. via mouseEnter). false if non-activated.
- Object Init Fields: The object to which the init field belongs.
- Triggers:
- Waypoints:
- Condition, On Activation and On Deactivation: The group leader that completed the waypoint (or the driver, if the waypoint is assigned to a vehicle).
thisList
- Triggers:
- Accessible in the Condition, On Activation and On Deactivation code.
- Defines an array of objects that have been detected by the trigger (same as what is returned by the list command).
- Seems to be undefined in the On Deactivation expression and should not be used. It will either be an empty array, or possibly the contents of a different trigger.
- Waypoints:
- Accessible within the Condition or On Activation code.
- Defines an array containing all group members that completed the waypoint.
thisTrigger
Refers to the trigger object itself - accessible within the Condition, On Activation and On Deactivation code.