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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Executes the given command(s) on every item of an array.<br>
|game3= arma1
The array items are represented by the [[Magic Variables|magic variable]] '''[[_x]]'''. The array indices are represented by '''[[_forEachIndex]]'''.<br>
|version3= 1.00
In {{arma2}} and later, the variable [[_x]] is always local to the [[forEach]] block so it is safe to nest them. |DESCRIPTION=
____________________________________________________________________________________________


| code [[forEach]] array |SYNTAX=
|game4= arma2
|version4= 1.00


|p1= code:
|game5= arma2oa
* [[String]] ({{ofp}}&nbsp;/&nbsp;{{arma}})
|version5= 1.50
* [[Code]] ({{arma}} and later) |PARAMETER1=


|p2= array: [[Array]] - the array to iterate |PARAMETER2=
|game6= tkoh
|version6= 1.00


| [[Anything]] - will return the value of last executed statement |RETURNVALUE=
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>{{cc|SQF}}
{ [[_x]] [[setDamage]] 1 } [[forEach]] [[units]] [[group]] [[player]];</code>
<code>{{codecomment|; SQS}}
"[[_x]] [[setDammage]] 1" [[forEach]] [[units]] [[group]] [[player]]</code> |EXAMPLE1=


|x2= This command can also easily be used to execute a single command multiple times without respect to the array items.
|gr1= Program Flow
<code>{ [[player]] [[addMagazine]] "30Rnd_556x45_Stanag"; } [[forEach]] [1, 2, 3, 4];</code> |EXAMPLE2=
|gr2= Arrays
|gr3= HashMap


|x3= You can also use multiple commands in the same block:
|descr= Executes the given command(s) on every item of an [[Array]] or a [[HashMap]].
<code>{
{{Feature|arma2|Since {{arma2}}, the variable [[Magic Variables#x|_x]] is always [[private]] to the [[forEach]] block so it is safe to nest them (see {{Link|#Example 8}}).}}
    [[Magic Variables|_x]] [[setCaptive]] [[true]];
 
    [[removeAllWeapons]] [[Magic Variables|_x]];
|s1= code [[forEach]] array
    [[doStop]] [[Magic Variables|_x]];
 
} [[forEach]] [[units]] [[group]] [[this]];</code> |EXAMPLE3=
|p1= <nowiki/>
{{{!}} class="wikitable align-center float-right"
! Game
{{!}} {{GVI|ofp|1.00}}
{{!}} {{GVI|arma1|1.00}}
{{!}} {{GVI|arma2|1.00}}
{{!}} {{GVI|arma2oa|1.50}}
{{!}} {{GVI|arma3|1.00}}
{{!}} {{GVI|tkoh|1.00}}
{{!}}-
! [[String]] support
{{!}} colspan="2" {{!}} {{Icon|checked}}
{{!}} colspan="4" {{!}} {{Icon|unchecked}}
{{!}}-
! [[Code]] support
{{!}} {{Icon|unchecked}}
{{!}} colspan="5" {{!}} {{Icon|checked}}
{{!}}}
code: [[String]] only in {{ofp}} and {{arma1}}, {{GVI|arma1|1.00|size= 0.75}} [[Code]] since {{arma1}} - available variables:
* {{hl|[[Magic Variables#x|_x]]}}: iterated item
* {{GVI|arma2oa|1.55|size= 0.75}} {{hl|[[Magic Variables#forEachIndex|_forEachIndex]]}}: item's index
 
|p2= array: [[Array]] - the array to iterate over
 
|r1= [[Anything]] - will return the value of last executed statement
 
|s2= code [[forEach]] hashMap
 
|s2since= arma3 2.02
 
|p21= code: [[Code]] - code applied to each key-value pair - available variables:
* {{hl|[[Magic Variables#x|_x]]}}: key
* {{hl|[[Magic Variables#x|_y]]}}: value
* {{hl|[[Magic Variables#forEachIndex|_forEachIndex]]}}: iteration number
 
|p22= hashMap : [[HashMap]] - the HashMap to iterate over


|x4= To get the index of a [[forEach]] loop, use [[_forEachIndex]]:
|r2= [[Anything]] - will return the value of last executed statement
<code>{ [[systemChat]] [[format]] ["%1", _forEachIndex]; } [[forEach]] [1,2,3]; {{cc|will return: "0", "1", "2" in [[systemChat]] messages}}</code> |EXAMPLE4=
____________________________________________________________________________________________


| [[set]], [[resize]], [[pushBack]], [[pushBackUnique]], [[apply]], [[reverse]], [[select]], [[in]], [[find]], [[findIf]], [[toArray]], [[toString]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[param]], [[params]], [[arrayIntersect]], [[Control Structures]], [[splitString]], [[joinString]] |SEEALSO=
|x1= <sqf>
}}
// SQF
{ _x setDamage 1 } forEach units player;
</sqf>
<sqs>
; SQS
"_x setDammage 1" forEach units player
</sqs>


<h3 style="display:none">Notes</h3>
|x2= This command can also easily be used to execute a single command multiple times without respect to the array items - see also [[for]]
<dl class="command_description">
<sqf>
<!-- Note Section BEGIN -->
{ player addMagazine "30Rnd_556x45_Stanag" } forEach [1, 2, 3, 4];
// equivalent to
for "_i" from 1 to 4 do { player addMagazine "30Rnd_556x45_Stanag" };
</sqf>


<dd class="notedate">Posted on July 20, 2010
|x3= You can also use multiple commands in the same block:
<dt class="note">[[User:Kronzky|Kronzky]]
<sqf>
<dd class="note">
{
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
_x setCaptive true;
<code>_arr1 = [1,2,3];
removeAllWeapons _x;
_arr2 = [6,7,8];
doStop _x;
{ [[_x]] [[set]] [1,"x"] } [[forEach]] [_arr1,_arr2];</code>
} forEach units group this;
will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].
</sqf>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x4= To get the index of a [[forEach]] loop, use [[Magic Variables#forEachIndex|_forEachIndex]]:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<sqf>{ systemChat str _forEachIndex; } forEach ["a", "b", "c"]; // will return: "0", "1", "2" in systemChat messages</sqf>
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Program_Flow|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|x5= Iterating a [[HashMap]]'s [[Magic Variables#forEachIndex|_forEachIndex]]:
<dl class="command_description">
<sqf>
<dd class="notedate">Posted on August 29, 2014 - 22:23 (UTC)</dd>
// shows "0, k1, v1", "1, k2, v2" in systemChat messages
<dt class="note">[[User:Fett Li|Fett Li]]</dt>
{
<dd class="note">
systemChat format ["%1, %2, %3", _forEachIndex, _x, _y];
[[forEach]] returns any (the last passed value will be the return value or just [[Nothing]], depends on the function called).
} forEach createHashMapFromArray [
<code>_var = {_x} [[forEach]] [ [[nil]],"s",[[objNull]],[[configFile]] ]; {{cc|return bin\config.bin}}
["k1", "v1"],
_var = {_x [[setCaptive]] [[true]]} [[forEach]] [[allUnits]]; {{cc|return nothing}}</code>
["k2", "v2"]
</dd>
];
</sqf>


<dd class="notedate">Posted on September 20, 2014</dd>
|x6= [[findIf]] equivalent for [[HashMap]]:
<dt class="note">[[User:Mossarelli|Mossarelli]]</dt>
<sqf>
<dd class="note">
private _resultKey = {
Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.
if (_y isEqualTo "wantedValue") exitWith { _x };
""
} forEach _hashmap;
</sqf>


<code>{
|x7= Array is edited by reference:
[[if]] ([[_forEachIndex]] == 1) [[then]] {
<sqf>
// Copilot
_arr1 = [1,2,3];
_x [[addUniform]] "U_B_Soldier_VR";
_arr2 = [6,7,8];
} [[else]] {
_arr3 = [0];
// Adams
{ _x set [1, "changed"] } forEach [_arr1, _arr2, _arr3];
[_x, "B_Soldier_TL_F"] [[call]] [[BIS_fnc_loadInventory]];
// _arr1 = [1, "changed", 3]
_x [[addUniform]] "U_B_Soldier_VR";
// _arr2 = [6, "changed", 8]
_x [[setIdentity]] "Bootcamp_B_Adams";
// _arr3 = [0, "changed"]
};
</sqf>
} [[forEach]] _crew;
</code>
So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams".
</dd>


<dd class="notedate">Posted on January 2, 2015 - 22:35 (UTC)</dd>
|x8= <sqf>
<dt class="note">[[User:Heeeere's Johnny!|Heeeere's Johnny!]]</dt>
{
<dd class="note">
private _verticalValue = _x; // needed, otherwise _horizontalValues' _x made this one inaccessible
{
[_x, _verticalValue] call TAG_fnc_doSomething;
} forEach _horizontalValues;
} forEach _verticalValues;
</sqf>


Using [[exitWith]] inside a '''forEach''' loop will make '''forEach''' actually return something, namely whatever the '''exitWith''' returns:
|seealso= [[Control Structures]] [[for]] [[apply]] [[while]] [[select]] [[findIf]] [[count]] [[forEachReversed]]
<code>_result = {
}}
    if(_x [[isEqualTo]] 3) [[exitWith]] {"Hello"}
} '''forEach''' [1,2,3,4,5];
//_result = "Hello"</code>
</dd>


<dd class="notedate">Posted on November 28, 2017 - 13:46 (UTC)</dd>
{{Note
<dt class="note">[[User:dedmen|dedmen]]</dt>
|user= Dedmen
<dd class="note">
|timestamp= 20171128134600
Be careful when deleting ([[deleteAt]]) elements from an Array while you iterate over it.<br>
|text= Be careful when deleting ([[deleteAt]]) elements from an Array while you iterate over it.<br>
[[forEachIndex|_forEachIndex]] will not move to reflect your change.<br>
[[forEachIndex|_forEachIndex]] will not move to reflect your change.<br>


The forEach code is doing the same as
The forEach code is doing the same as
<code>_forEachIndex = 0;
<sqf>
while {_forEachIndex < count _array} do {
private _forEachIndex = 0;
    (_array select _forEachIndex) call code;
while { _forEachIndex < count _array } do
    _forEachIndex = _forEachIndex + 1;
{
}</code>
(_array select _forEachIndex) call code;
_forEachIndex = _forEachIndex + 1;
};
</sqf>


So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.<br>
So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.<br>
Example:
Example:
<code>_array = [1,2,3,4,5,6];
<sqf>
{_array deleteAt _forEachIndex} forEach _array;
_array = [1,2,3,4,5,6];
</code>
{ _array deleteAt _forEachIndex } forEach _array;
</sqf>
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.<br>
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.<br>
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.<br>
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.<br>
So in the end you will only iterate over 1,3 and 6.
So in the end you will only iterate over 1, 3 and 6.
</dd>
}}
</dl>
 
<!-- DISCONTINUE Notes -->
{{Note
|user= Sa-Matra
|timestamp= 20230402090428
|text= Use new [[forEachReversed]] command for deleting array items with [[deleteAt]]. Check its examples for details.
}}

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Executes the given command(s) on every item of an Array or a HashMap.
Arma 2
Since Arma 2, the variable _x is always private to the forEach block so it is safe to nest them (see Example 8).
Groups:
Program FlowArraysHashMap

Syntax

Syntax:
code forEach array
Parameters:
Game Logo A0.png1.00 Logo A1 black.png1.00 Logo A2.png1.00 A2 OA Logo.png1.50 Arma 3 logo black.png1.00 tkoh logo small.png1.00
String support Checked Unchecked
Code support Unchecked Checked

code: String only in Operation Flashpoint and Armed Assault, Logo A1 black.png1.00 Code since Armed Assault - available variables:

array: Array - the array to iterate over
Return Value:
Anything - will return the value of last executed statement

Alternative Syntax

Syntax:
code forEach hashMap
Parameters:
code: Code - code applied to each key-value pair - available variables:
hashMap : HashMap - the HashMap to iterate over
Return Value:
Anything - will return the value of last executed statement

Examples

Example 1:
// SQF { _x setDamage 1 } forEach units player;
; SQS "_x setDammage 1" forEach units player
Example 2:
This command can also easily be used to execute a single command multiple times without respect to the array items - see also for
{ player addMagazine "30Rnd_556x45_Stanag" } forEach [1, 2, 3, 4]; // equivalent to for "_i" from 1 to 4 do { player addMagazine "30Rnd_556x45_Stanag" };
Example 3:
You can also use multiple commands in the same block:
Example 4:
To get the index of a forEach loop, use _forEachIndex:
{ systemChat str _forEachIndex; } forEach ["a", "b", "c"]; // will return: "0", "1", "2" in systemChat messages
Example 5:
Iterating a HashMap's _forEachIndex:
// shows "0, k1, v1", "1, k2, v2" in systemChat messages { systemChat format ["%1, %2, %3", _forEachIndex, _x, _y]; } forEach createHashMapFromArray [ ["k1", "v1"], ["k2", "v2"] ];
Example 6:
findIf equivalent for HashMap:
private _resultKey = { if (_y isEqualTo "wantedValue") exitWith { _x }; "" } forEach _hashmap;
Example 7:
Array is edited by reference:
_arr1 = [1,2,3]; _arr2 = [6,7,8]; _arr3 = [0]; { _x set [1, "changed"] } forEach [_arr1, _arr2, _arr3]; // _arr1 = [1, "changed", 3] // _arr2 = [6, "changed", 8] // _arr3 = [0, "changed"]
Example 8:
{ private _verticalValue = _x; // needed, otherwise _horizontalValues' _x made this one inaccessible { [_x, _verticalValue] call TAG_fnc_doSomething; } forEach _horizontalValues; } forEach _verticalValues;

Additional Information

See also:
Control Structures for apply while select findIf count forEachReversed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dedmen - c
Posted on Nov 28, 2017 - 13:46 (UTC)
Be careful when deleting (deleteAt) elements from an Array while you iterate over it.
_forEachIndex will not move to reflect your change.
The forEach code is doing the same as So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.
Example:
_array = [1,2,3,4,5,6]; { _array deleteAt _forEachIndex } forEach _array;
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.
So in the end you will only iterate over 1, 3 and 6.
Sa-Matra - c
Posted on Apr 02, 2023 - 09:04 (UTC)
Use new forEachReversed command for deleting array items with deleteAt. Check its examples for details.