forEach: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (Text replacement - "Samatra" to "Sa-Matra")
 
(67 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Executes the given command(s) on every item of an array.
|game3= arma1
<br>
|version3= 1.00
The array items are represented by the [[Magic Variables|magic variable]] '''_x'''. The array indices are represented by '''_forEachIndex'''.
<br>
In ArmA2 & VBS2, the variable _x is always local to the forEach block so it is safe to nest them.
|= Description
____________________________________________________________________________________________


| script '''forEach''' array |= Syntax
|game4= arma2
|version4= 1.00


|p1= script: [[String]] (only in {{ofp}}), [[Code]] (since {{arma}}) |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= array: [[Array]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Anything]] - will return the value of last executed statement |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>{ [[Magic Variables|_x]] [[setDammage]] 1; } [[forEach]] [[units]] [[group]] [[player]];</code> |= Example 1


|x2= This command can also easily be used to execute a single command multiple times without respect to the array items.
|gr1= Program Flow
<code>{ [[player]] [[addMagazine]] "M16"; } [[forEach]] [1, 2, 3, 4];</code> |= Example 2
|gr2= Arrays
|gr3= HashMap


|x3= You can also use multiple commands in the same block.
|descr= Executes the given command(s) on every item of an [[Array]] or a [[HashMap]].
<code>{
{{Feature|arma2|Since {{arma2}}, the variable [[Magic Variables#x|_x]] is always [[private]] to the [[forEach]] block so it is safe to nest them (see {{Link|#Example 8}}).}}
    [[Magic Variables|_x]] [[setCaptive]] [[true]];
    [[removeAllWeapons]] [[Magic Variables|_x]];
    [[doStop]] [[Magic Variables|_x]];
} [[forEach]] [[units]] [[group]] [[this]];</code> |= Example 3


|x4= To get the index of a [[forEach]] loop, use [[_forEachIndex]].
|s1= code [[forEach]] array
<code>{[[systemChat]] [[format]] ["%1", _forEachIndex];} [[forEach]] [1,2,3];</code>
Will return: "0", "1", "2" in [[systemChat]] messages. |= Example 4
____________________________________________________________________________________________


| [[set]], [[resize]], [[pushBack]], [[reverse]], [[select]], [[in]], [[find]], [[toArray]], [[toString]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[Control Structures]] |= See also
|p1= <nowiki/>
{{{!}} class="wikitable align-center float-right"
! Game
{{!}} {{GVI|ofp|1.00}}
{{!}} {{GVI|arma1|1.00}}
{{!}} {{GVI|arma2|1.00}}
{{!}} {{GVI|arma2oa|1.50}}
{{!}} {{GVI|arma3|1.00}}
{{!}} {{GVI|tkoh|1.00}}
{{!}}-
! [[String]] support
{{!}} colspan="2" {{!}} {{Icon|checked}}
{{!}} colspan="4" {{!}} {{Icon|unchecked}}
{{!}}-
! [[Code]] support
{{!}} {{Icon|unchecked}}
{{!}} colspan="5" {{!}} {{Icon|checked}}
{{!}}}
code: [[String]] only in {{ofp}} and {{arma1}}, {{GVI|arma1|1.00|size= 0.75}} [[Code]] since {{arma1}} - available variables:
* {{hl|[[Magic Variables#x|_x]]}}: iterated item
* {{GVI|arma2oa|1.55|size= 0.75}} {{hl|[[Magic Variables#forEachIndex|_forEachIndex]]}}: item's index


}}
|p2= array: [[Array]] - the array to iterate over
 
|r1= [[Anything]] - will return the value of last executed statement
 
|s2= code [[forEach]] hashMap
 
|s2since= arma3 2.02
 
|p21= code: [[Code]] - code applied to each key-value pair - available variables:
* {{hl|[[Magic Variables#x|_x]]}}: key
* {{hl|[[Magic Variables#x|_y]]}}: value
* {{hl|[[Magic Variables#forEachIndex|_forEachIndex]]}}: iteration number
 
|p22= hashMap : [[HashMap]] - the HashMap to iterate over
 
|r2= [[Anything]] - will return the value of last executed statement
 
|x1= <sqf>
// SQF
{ _x setDamage 1 } forEach units player;
</sqf>
<sqs>
; SQS
"_x setDammage 1" forEach units player
</sqs>
 
|x2= This command can also easily be used to execute a single command multiple times without respect to the array items - see also [[for]]
<sqf>
{ player addMagazine "30Rnd_556x45_Stanag" } forEach [1, 2, 3, 4];
// equivalent to
for "_i" from 1 to 4 do { player addMagazine "30Rnd_556x45_Stanag" };
</sqf>
 
|x3= You can also use multiple commands in the same block:
<sqf>
{
_x setCaptive true;
removeAllWeapons _x;
doStop _x;
} forEach units group this;
</sqf>
 
|x4= To get the index of a [[forEach]] loop, use [[Magic Variables#forEachIndex|_forEachIndex]]:
<sqf>{ systemChat str _forEachIndex; } forEach ["a", "b", "c"]; // will return: "0", "1", "2" in systemChat messages</sqf>
 
|x5= Iterating a [[HashMap]]'s [[Magic Variables#forEachIndex|_forEachIndex]]:
<sqf>
// shows "0, k1, v1", "1, k2, v2" in systemChat messages
{
systemChat format ["%1, %2, %3", _forEachIndex, _x, _y];
} forEach createHashMapFromArray [
["k1", "v1"],
["k2", "v2"]
];
</sqf>


<h3 style="display:none">Notes</h3>
|x6= [[findIf]] equivalent for [[HashMap]]:
<dl class="command_description">
<sqf>
<!-- Note Section BEGIN -->
private _resultKey = {
if (_y isEqualTo "wantedValue") exitWith { _x };
""
} forEach _hashmap;
</sqf>


<dd class="notedate">Posted on July 20, 2010
|x7= Array is edited by reference:
<dt class="note">'''[[User:Kronzky|Kronzky]]'''
<sqf>
<dd class="note">
_arr1 = [1,2,3];
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
<code>_arr1 = [1,2,3];
_arr2 = [6,7,8];
_arr2 = [6,7,8];
{_x [[set]] [1,"x"]} [[forEach]] [_arr1,_arr2];</code>
_arr3 = [0];
will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].
{ _x set [1, "changed"] } forEach [_arr1, _arr2, _arr3];
<!-- Note Section END -->
// _arr1 = [1, "changed", 3]
</dl>
// _arr2 = [6, "changed", 8]
// _arr3 = [0, "changed"]
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x8= <sqf>
[[Category:Scripting Commands|FOREACH]]
{
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
private _verticalValue = _x; // needed, otherwise _horizontalValues' _x made this one inaccessible
[[Category:Scripting Commands OFP 1.96|FOREACH]]
{
[[Category:Scripting Commands OFP 1.46|FOREACH]]
[_x, _verticalValue] call TAG_fnc_doSomething;
[[Category:Scripting Commands ArmA|FOREACH]]
} forEach _horizontalValues;
[[Category:Command_Group:_Program_Flow|{{uc:{{PAGENAME}}}}]]
} forEach _verticalValues;
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
</sqf>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|seealso= [[Control Structures]] [[for]] [[apply]] [[while]] [[select]] [[findIf]] [[count]] [[forEachReversed]]
<dl class="command_description">
}}
<dd class="notedate">Posted on August 29, 2014 - 22:23 (UTC)</dd>
<dt class="note">[[User:Fett Li|Fett Li]]</dt>
<dd class="note">
[[forEach]] returns any (the last passed value will be the return value or just [[Nothing]], depends on the function called).
<code>
_var = {_x} [[forEach]] [ [[nil]],"s",[[objNull]],[[configFile]] ]; // return bin\config.bin
_var = {_x [[setCaptive]] [[true]]} [[forEach]] [[allUnits]]; // return nothing
</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<dl class="command_description">
{{Note
<dd class="notedate">Posted on September 20, 2014</dd>
|user= Dedmen
<dt class="note">[[User:Mossarelli|Mossarelli]]</dt>
|timestamp= 20171128134600
<dd class="note">
|text= Be careful when deleting ([[deleteAt]]) elements from an Array while you iterate over it.<br>
Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.
[[forEachIndex|_forEachIndex]] will not move to reflect your change.<br>


<code>{
The forEach code is doing the same as
[[if]] ([[_forEachIndex]] == 1) [[then]] {
<sqf>
// Copilot
private _forEachIndex = 0;
_x [[addUniform]] "U_B_Soldier_VR";
while { _forEachIndex < count _array } do
} [[else]] {
{
// Adams
(_array select _forEachIndex) call code;
[_x, "B_Soldier_TL_F"] [[call]] [[BIS_fnc_loadInventory]];
_forEachIndex = _forEachIndex + 1;
_x [[addUniform]] "U_B_Soldier_VR";
};
_x [[setIdentity]] "Bootcamp_B_Adams";
</sqf>
};
} [[forEach]] _crew;
</code>
So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams".
</dd>
</dl>


<!-- CONTINUE Notes -->
So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.<br>
<dl class="command_description">
Example:
<dd class="notedate">Posted on January 2, 2015 - 22:35 (UTC)</dd>
<sqf>
<dt class="note">[[User:Heeeere's Johnny!|Heeeere's Johnny!]]</dt>
_array = [1,2,3,4,5,6];
<dd class="note">
{ _array deleteAt _forEachIndex } forEach _array;
</sqf>
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.<br>
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.<br>
So in the end you will only iterate over 1, 3 and 6.
}}


Using [[exitWith]] inside a '''forEach''' loop will make '''forEach''' actually return something, namely whatever the '''exitWith''' returns:
{{Note
<code>_result = {
|user= Sa-Matra
    if(_x [[isEqualTo]] 3) [[exitWith]] {"Hello"}
|timestamp= 20230402090428
} '''forEach''' [1,2,3,4,5];
|text= Use new [[forEachReversed]] command for deleting array items with [[deleteAt]]. Check its examples for details.
//_result = "Hello"</code>
}}
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Executes the given command(s) on every item of an Array or a HashMap.
Arma 2
Since Arma 2, the variable _x is always private to the forEach block so it is safe to nest them (see Example 8).
Groups:
Program FlowArraysHashMap

Syntax

Syntax:
code forEach array
Parameters:
Game Logo A0.png1.00 Logo A1 black.png1.00 Logo A2.png1.00 A2 OA Logo.png1.50 Arma 3 logo black.png1.00 tkoh logo small.png1.00
String support Checked Unchecked
Code support Unchecked Checked

code: String only in Operation Flashpoint and Armed Assault, Logo A1 black.png1.00 Code since Armed Assault - available variables:

array: Array - the array to iterate over
Return Value:
Anything - will return the value of last executed statement

Alternative Syntax

Syntax:
code forEach hashMap
Parameters:
code: Code - code applied to each key-value pair - available variables:
hashMap : HashMap - the HashMap to iterate over
Return Value:
Anything - will return the value of last executed statement

Examples

Example 1:
// SQF { _x setDamage 1 } forEach units player;
; SQS "_x setDammage 1" forEach units player
Example 2:
This command can also easily be used to execute a single command multiple times without respect to the array items - see also for
{ player addMagazine "30Rnd_556x45_Stanag" } forEach [1, 2, 3, 4]; // equivalent to for "_i" from 1 to 4 do { player addMagazine "30Rnd_556x45_Stanag" };
Example 3:
You can also use multiple commands in the same block:
Example 4:
To get the index of a forEach loop, use _forEachIndex:
{ systemChat str _forEachIndex; } forEach ["a", "b", "c"]; // will return: "0", "1", "2" in systemChat messages
Example 5:
Iterating a HashMap's _forEachIndex:
// shows "0, k1, v1", "1, k2, v2" in systemChat messages { systemChat format ["%1, %2, %3", _forEachIndex, _x, _y]; } forEach createHashMapFromArray [ ["k1", "v1"], ["k2", "v2"] ];
Example 6:
findIf equivalent for HashMap:
private _resultKey = { if (_y isEqualTo "wantedValue") exitWith { _x }; "" } forEach _hashmap;
Example 7:
Array is edited by reference:
_arr1 = [1,2,3]; _arr2 = [6,7,8]; _arr3 = [0]; { _x set [1, "changed"] } forEach [_arr1, _arr2, _arr3]; // _arr1 = [1, "changed", 3] // _arr2 = [6, "changed", 8] // _arr3 = [0, "changed"]
Example 8:
{ private _verticalValue = _x; // needed, otherwise _horizontalValues' _x made this one inaccessible { [_x, _verticalValue] call TAG_fnc_doSomething; } forEach _horizontalValues; } forEach _verticalValues;

Additional Information

See also:
Control Structures for apply while select findIf count forEachReversed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dedmen - c
Posted on Nov 28, 2017 - 13:46 (UTC)
Be careful when deleting (deleteAt) elements from an Array while you iterate over it.
_forEachIndex will not move to reflect your change.
The forEach code is doing the same as So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.
Example:
_array = [1,2,3,4,5,6]; { _array deleteAt _forEachIndex } forEach _array;
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.
So in the end you will only iterate over 1, 3 and 6.
Sa-Matra - c
Posted on Apr 02, 2023 - 09:04 (UTC)
Use new forEachReversed command for deleting array items with deleteAt. Check its examples for details.