createVehicleCrew: Difference between revisions

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|x1= <code>// Spawn a flying UAV with crew.   
|x1= <code>// Spawn a flying UAV with crew.   
myUAV = <nowiki>[</nowiki>[[getPos]] [[player]], 0, "B_UAV_02_F", [[west]]] call BIS_fnc_spawnVehicle;
myUAV = <nowiki>[</nowiki>[[getPos]] [[player]], 0, "B_UAV_02_F", [[west]]] [[call]] [[BIS_fnc_spawnVehicle]];
[[createVehicleCrew]] (myUAV [[select]] 0);
[[createVehicleCrew]] (myUAV [[select]] 0);
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  

Revision as of 09:20, 21 August 2013

Hover & click on the images for description

Description

Description:
Creates crew to given vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction.
Groups:
Uncategorised

Syntax

Syntax:
createVehicleCrew vehicle
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh; [O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]

Additional Information

See also:
moveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargo

Notes

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Notes

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